Gameplay Programmer Animation - Ubisoft Paris - W/M/NB at Ubisoft
Montreuil, Ile-de-France, France -
Full Time


Start Date

Immediate

Expiry Date

24 May, 26

Salary

0.0

Posted On

23 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Gameplay Programming, Animation Programming, Game Design Collaboration, Architecture, Module Development, Tool Development, System Development, Motion Matching, Rigging, IK, Facial Animation, C++, English Proficiency

Industry

Computer Games

Description
Company Description You may already know this (but it’s always good to be reminded): the Paris studio is Ubisoft’s pioneering studio and was behind the publisher’s first major successes after its creation in 1992. Today, we continue to lead iconic franchises such as Just Dance, Ghost Recon, and Mario + Rabbids. We’ve also built a strong reputation as a key partner in inter-studio collaborations on titles like Watch Dogs, Skull & Bones, Beyond Good & Evil 2, and Star Wars. Drawing on this experience, we continue to push creative boundaries with highly promising, unannounced projects. With 750 talents from 35 nationalities, we’re proud to be the largest studio in France and one of the most experienced in the industry. Young talents benefit from the strong presence of senior profiles across creative, technical, and artistic roles. Everyone shares the same passion: pushing the limits of what’s possible and offering new experiences to our players. Want to know more? You’ll probably find your answers here: Paris Studio! Job Description Under the responsibility of the Lead Gameplay Programmer, your main missions as a Gameplay Programmer – Animation (M/F/NB) will be: Contribute to the development of gameplay prototypes in collaboration with the Game Design team, Participate in the architecture, development, and maintenance of animation‑oriented gameplay modules, Develop animation tools and systems intended for technical teams, Act as the interface with all departments (game designers, animators, artists, tool programmers, etc.) to ensure that constraints are properly integrated into the game development process. Qualifications You have a background in computer science, ideally with a focus on video games, You have solid experience in video game programming, particularly on topics related to gameplay and animation, You are proficient in animation‑related techniques (motion matching, rigging, IK, facial animation, etc.), You are comfortable working with C++, You are proficient in English. Additional Information Joining us means having access from day one to: Our internal e-learning platform to finally train on the tools you’ve always wanted to master; Our game library where you can borrow the latest Ubisoft titles, competitor games, consoles, and board games; Our Works Council (CSE) offering discounted rates on a wide range of shows, movie theaters, concerts, gyms, amusement parks, and many other great deals. And after one year? You’ll have a clear career development plan with your manager and defined objectives to help you grow every year; You’ll have joined one of our clubs—choir, yoga, tennis, lightsaber… or even created your own! You’ll enjoy your 1.5-hour lunch break by taking a class in our gym or borrowing one of our bikes for a ride in the Bois de Vincennes; You’ll look forward to the next surf/yoga or ski weekend organized by the CSE; You’ll have raided our internal sale to complete your collection of Ubisoft goodies and games (because you can never have enough). As an employer, Ubisoft provides equal employment opportunities to all, regardless of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community within its teams. Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion. Contract: Permanent Work flexibility: Office-based
Responsibilities
The Gameplay Programmer - Animation will contribute to developing gameplay prototypes in collaboration with the Game Design team and participate in the architecture, development, and maintenance of animation-oriented gameplay modules. They will also develop animation tools and systems for technical teams and act as an interface between various departments to ensure constraints are integrated into development.
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