Gameplay Programmer with UI focus at Game Boost Home of Remote Game Gigs
Stockholm, , Sweden -
Full Time


Start Date

Immediate

Expiry Date

14 May, 26

Salary

0.0

Posted On

13 Feb, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Gameplay Programming, UI Development, Slate, UMG, Angelscript, C++, Blueprint, Multiplayer Games, Shooter Games, UI Systems, Information Hierarchy, Responsiveness, Consistency, HUD, Menus, Multiplayer States

Industry

Computer Games

Description
Mission brief: You’ll work hands-on with in-game UI for a multiplayer shooter, building and maintaining robust, performant user interfaces that support fast-paced gameplay. The focus is on clear information hierarchy, responsiveness, and consistency across complex game flows such as HUD, menus, and multiplayer states. You will collaborate closely with UI Programmers, designers, and artists to ensure the UI supports both player experience and technical requirements. Details: Start date: ASAP Duration: Ongoing / long-term Occupancy rate: 100% assignment (Full-time) Level: Experienced Work set-up: Onsite Your player profile: Strong experience as a Gameplay programmer in games Proven experience with Slate and/or UMG Solid programming background in Angelscript, C++, and/or Blueprint Experience working on multiplayer games Experience with shooter games or similar fast-paced genres Ability to build scalable, maintainable UI systems Good collaboration and communication skills Comfortable working on-site in a full-time setup

How To Apply:

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Responsibilities
The role involves hands-on work building and maintaining robust, performant in-game user interfaces for a multiplayer shooter, focusing on clear information hierarchy and responsiveness across complex game flows like HUD and menus. Collaboration with UI Programmers, designers, and artists is required to ensure the UI meets player experience and technical needs.
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