Generalist Software Engineer at Electronic Arts
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

19 Nov, 25

Salary

119600.0

Posted On

19 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Large Scale Systems, Computer Science, Opengl, Video Games, Gameplay, Databases, Mobile, Python, Geometry, Metal, Memory Management, Software Development, Architectural Design, Calculus, Assembler, Algebra, Transformations, Scripting Languages, Physics

Industry

Information Technology/IT

Description

GENERAL INFORMATION

Locations: Vancouver, British Columbia, Canada
Role ID
210099
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

DESCRIPTION & REQUIREMENTS

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.
As a Generalist Software Engineer, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team’s manager and work with your peers on developing the game’s foundation layer.

YOUR QUALIFICATIONS:

  • 6+ years of experience in C++ software development
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains
  • Understanding of memory management, multithreaded job system and run-time optimization and job-based architectures might come in handy
  • Knowledge of assembler, scripting languages (Python, Lua) and C#
  • Experience with 3rd party APIs
  • Skills debugging complex applications
  • Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D Space
  • Bachelor’s degree in computer science or related field, or equivalent training and professional experience
  • Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal

How To Apply:

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Responsibilities
  • You will work on implementation of feature’s core logic, game flows, and screens/components.
  • You will work on technical solutions covering main areas of game development technologies, game features and optimizations of frame-rate and load-times
  • You will provide feedback, guidance and solutions for improvement and optimizations
  • You will work with other domain owners to integrate and develop technologies into the game
  • You will analyze impact to above mentioned metrics throughout the development cycle
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