Start Date
Immediate
Expiry Date
19 Nov, 25
Salary
119600.0
Posted On
19 Aug, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Large Scale Systems, Computer Science, Opengl, Video Games, Gameplay, Databases, Mobile, Python, Geometry, Metal, Memory Management, Software Development, Architectural Design, Calculus, Assembler, Algebra, Transformations, Scripting Languages, Physics
Industry
Information Technology/IT
GENERAL INFORMATION
Locations: Vancouver, British Columbia, Canada
Role ID
210099
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
DESCRIPTION & REQUIREMENTS
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.
As a Generalist Software Engineer, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team’s manager and work with your peers on developing the game’s foundation layer.
YOUR QUALIFICATIONS:
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