GPU Compiler Software Architect at Intel
Hillsboro, Oregon, USA -
Full Time


Start Date

Immediate

Expiry Date

18 Jun, 24

Salary

299166.0

Posted On

18 Mar, 24

Experience

10 year(s) or above

Remote Job

No

Telecommute

No

Sponsor Visa

No

Skills

Compilers, C++, Addition, Computer Science

Industry

Information Technology/IT

Description

JOB DESCRIPTION

Architects, designs, and provides technical oversight of the development of GPU compiler software that enables Intel GPUs. Scope may span the entire stack including compiler frontend and backend, hardware/software interfaces with a performance mindset. Responsible for pathfinding and providing technical direction for hardware/software co-design. Interacts with technologists across Intel and within the industry to evaluate feasibility of requirements and determine priorities for development.

QUALIFICATIONS

Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Minimum Qualifications: - BS/MS Degrees in Computer Science with 10+ years of experience - Deep knowledge of GPU compiler technologies and architecture - Deep knowledge of 3D APIs such as OpenGL, D3D - Hands on coding and expertise with C++, LLVM Preferred Qualifications: - Experience with Performance tools and technologies - Expertise in both Windows and Linux environments - Experience with AI/ML technologies applied to compilers Requirements listed would be obtained through a combination of industry relevant job experience, internship experiences and or schoolwork/classes/research.

Responsibilities

Please refer the Job description for details

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