GPU Design Verification Engineer at Apple
Orlando, Florida, United States -
Full Time


Start Date

Immediate

Expiry Date

14 May, 26

Salary

0.0

Posted On

13 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Verilog, SystemVerilog, UVM, RTL Verification, Logic Simulators, OOP, Constrained Random Tests, Directed Tests, Formal Verification, Functional Coverage, Debugging, Scripting Languages, Computer Architecture, Memory Sub-system Micro-architecture, GPU Architecture, Metal

Industry

Computers and Electronics Manufacturing

Description
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. Do you love creating elegant solutions to highly complex problems? Do you intrinsically see importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining the Apple GPU group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role, you'll be responsible for block and sub-system level pre-silicon RTL verification of embedded graphics cores. You will also support the top and post-silicon validation teams in ensuring the successful integration of our IPs into the full system. DESCRIPTION As a Graphics Core Hardware Verification Engineer, you will be tasked with the following: - Use hardware description languages (Verilog), hardware verification languages (SystemVerilog/UVM), and logic simulators to verify sophisticated GPU RTL designs. - Collaborate with architecture, design and modeling teams to converge on design specification. - Develop and drive verification plans and schedules. - Architect test benches using sophisticated OOP, UVM and vertical reuse techniques. - Generate constrained random and directed tests to implement verification plan. - Run simulations and debug issues across hardware and software. - Deploy Formal Verification techniques to complement simulation flows. - Build functional coverage, analyze coverage, and improve test environment to target coverage holes. MINIMUM QUALIFICATIONS Experience debugging hardware at simulation, component, or system level. Experience building validation environments using constrained random and coverage driven stimulus. Experience working with code and functional coverage. Experience developing automation flows using scripting languages. BS + 3 years relevant experience. PREFERRED QUALIFICATIONS Ability to debug issues across hardware and software boundaries. Experience applying OOP principals to building scalable/reusable test benches. Understanding of Computer Architecture and Memory sub-system micro-architecture. Familiarity in GPU architecture and standards (OpenGL/CL, Vulcan, Metal). Familiarity with simulator mechanics and simulation throughput issues. Experience with Formal Verification techniques and tools such as JasperGold.
Responsibilities
The engineer will be responsible for block and sub-system level pre-silicon RTL verification of embedded graphics cores using hardware description and verification languages. They will also support top and post-silicon validation teams to ensure successful integration of IPs into the full system.
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