GPU Modeling Engineer at Apple
London, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

06 Jul, 25

Salary

0.0

Posted On

06 Apr, 25

Experience

3 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Operating Systems, X86, Macos, Computer Engineering, Linux, Computer Architecture, Software, Computer Science, C

Industry

Information Technology/IT

Description

Design and develop software simulators for Graphics Processing Units. Build high-performance functional simulators of advanced Graphics Processing Unit (GPU) designs to help bridge the gap between software & hardware, influencing performance improvements and the programming ease of Apple produces.

DESCRIPTION

Code in C/C++ and implement the high-performance simulator. Leverage parallel, concurrent and multi-threading knowledge to ensure the best performance possible of the simulator. Understand new design specification and propose software modeling approaches. Investigate functional correctness issues and simulation performance bottlenecks. Implement and debug binary translation. Implement high-efficient GPU memory management unit. Python programming language to write and maintain automation scripts for continuous integration testing and code auto-generation.

KEY QUALIFICATIONS

  • C or C++ programming, and Python scripting skills
  • Low level operating systems including Linux and MacOS, system calls, file and memory management (page table, virtual address translation, thread management, and schedulers)
  • Computer architecture (x86, ARM and RISC-V), hardware and software co-designParallel and concurrent multi-threading programming, shared-data parallelism, and non-shared-data parallelism
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EDUCATION & EXPERIENCE

Master’s degree or above or foreign equivalent in Computer Science, Computer Engineering, Electrical Engineering, or related field. Alternatively, Bachelor’s degree with 3+ years of relevant experience.
Submit C

Responsibilities

Please refer the Job description for details

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