GPU Performance Developer Tools Engineer at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

01 Jan, 26

Salary

0.0

Posted On

03 Oct, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

GPU Programming, Swift, Objective-C, C/C++, Data Processing, User Experience, Software Design, Problem-Solving, Debugging, Performance Analysis, Profiling, Graphics Pipelines, Metal, Direct3D, Vulkan, OpenGL

Industry

Computers and Electronics Manufacturing

Description
Apple’s Graphics, Games, and Machine Learning Software team develops Metal, an API for GPU programming that allows efficient use of the GPU and minimizes CPU overhead. The Metal Developer Tools team is responsible for developing the Metal Debugger, a full featured GPU debugger and profiler, and Metal System Trace, a CPU and GPU runtime analysis tool for Metal. DESCRIPTION The Metal Developer Tools team is looking for an engineer eager to develop the front-end and data processing components of Apple’s GPU performance analysis developer tools. The ideal candidate will have a passion for creating an intuitive user experience for developer tools, a strong background in macOS/iOS application development using Swift or Objective-C, and experience with performant data processing in C/C++. You will be able to shape the future of Metal Performance Developer Tools by building the interface that brings powerful GPU analysis to developers. MINIMUM QUALIFICATIONS Technical BS/MS degree / Equivalent Experience. Excellent iOS or macOS development experience with Objective-C or Swift. Excellent programming skills and knowledge of C/C++ Strong software design, problem-solving, and debugging skills. PREFERRED QUALIFICATIONS Passion for building intuitive user interfaces and data visualizations. Experience developing developer tools, especially for performance analysis or profiling. A technical understanding of the graphics pipelines of modern GPUs. Knowledge of GPU APIs such as Metal, Direct3D, Vulkan, or OpenGL.
Responsibilities
The engineer will develop the front-end and data processing components of Apple’s GPU performance analysis developer tools. They will shape the future of Metal Performance Developer Tools by building the interface for GPU analysis.
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