GPU Performance Modeling Driver Engineer at Apple
San Diego, California, United States -
Full Time


Start Date

Immediate

Expiry Date

15 Dec, 25

Salary

0.0

Posted On

16 Sep, 25

Experience

10 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, GPU Driver Implementation, Graphics API, Metal, DirectX, Vulkan, OpenGL, Performance Analysis, Architectural Tuning, Troubleshooting, Creative Problem-Solving, Collaboration, Analytical Skills

Industry

Computers and Electronics Manufacturing

Description
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish! Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. Join us to help deliver the next groundbreaking Apple product! We are seeking a highly motivated, innovative, and dedicated engineer to join the Platform Architecture GPU Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world-class GPU team to collaborate, develop and improve GPU simulators for research, performance analysis, and architectural tuning. DESCRIPTION As part of the Platform Architecture GPU Modeling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures. The role involves the creation and maintenance of C++ code modeling the software stack for next gen GPUs. You will be responsible for implementing new and existing Metal APIs to interact with a functional and performance model of the GPU. Implementing a custom driver stack to allow the model to interact with modern workloads using ray tracing, mesh shading, and more, is critical to evaluation of new GPU features. Additionally, you will be working in the model itself, implementing the functional and performance aspects of the various graphics and compute APIs. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments and analyzing results. MINIMUM QUALIFICATIONS Bachelor's degree Software skills and proficiency developing in C++ GPU driver implementation related experience Graphics API familiarity with one or more of: Metal, DirectX, Vulkan, OpenGL PREFERRED QUALIFICATIONS MS or PhD degree 10+ years of relevant experience Knowledge of drivers and implementation details of graphics and compute APIs Familiarity with GPU performance models and ISS simulators Experience working with cutting edge graphics applications/games/benchmarks Familiarity with compilers, operating systems and GPU/CPU architecture Troubleshooting skills and attention to detail Creative problem-solving skills
Responsibilities
You will work with architecture, design, and software partners on defining and tuning Apple’s future GPU architectures. This includes creating and maintaining C++ code for modeling the software stack for next-generation GPUs and implementing a custom driver stack for modern workloads.
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