GPU Systems Software Engineer, Platform Architecture
at Apple
Cupertino, California, USA -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 27 Dec, 2024 | USD 88 Hourly | 02 Oct, 2024 | N/A | Cs,System Software,Opengl,Apple Products,Concurrent Programming,Python,Software | No | No |
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Description:
SUMMARY
Posted: Jul 26, 2024
Role Number:200560344
Imagine what you can do here. At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there’s no telling what we can accomplish together. Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance in every detail? At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you’ll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture. You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel they can trust their devices every single day.
DESCRIPTION
Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple products. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.
- BS degree
- Programming (C++/C) and scripting skills (Python)
- Background in low-level software
PREFERRED QUALIFICATIONS
- Degree in CS or CE
- Experience developing debugging large, complex system software.
- Understanding of a modern GPU pipeline
- Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/…)
- Experience with GPU hardware
- Experience with parallel and concurrent programming
- Assembly experience
- Knowledge of ARM and/or X86 architectures
Responsibilities:
- BS degree
- Programming (C++/C) and scripting skills (Python)
- Background in low-level softwar
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - System Programming
Software Engineering
Graduate
Proficient
1
Cupertino, CA, USA