GPU Systems Software Engineer, Platform Architecture at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

15 Dec, 25

Salary

0.0

Posted On

16 Sep, 25

Experience

10 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, C, Python, Low-Level Software, System Software, Parallel Programming, Concurrent Programming, GPU Architecture, GPU Pipeline, Assembly, ARM, X86, Graphics APIs

Industry

Computers and Electronics Manufacturing

Description
Imagine what you can do here! At Apple, new ideas have a way of becoming extraordinary products very quickly. Bring passion and dedication to your job, and there’s no telling what we can accomplish together. Do you love crafting elegant solutions to highly complex challenges? Can you intrinsically see the importance in every detail? At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. Join this team, and you’ll collaborate with engineers across Apple to build and deploy forward-looking prototype systems that contribute to the development of our world renowned hardware and software architecture. You and your team will confirm that every product we make performs exactly as intended. Together, our work will be the reason millions of customers feel they can trust their devices every single day. DESCRIPTION Apple’s Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple products. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software. MINIMUM QUALIFICATIONS BS degree Programming (C++/C) and scripting skills (Python) Background in low-level software Experience developing and debugging large, complex system software PREFERRED QUALIFICATIONS 10+ years of relevant experience Experience with parallel and concurrent programming Understanding of a modern GPU pipeline Experience with GPU hardware MS or higher degree in CS or CE Assembly experience Knowledge of ARM and/or X86 architectures Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/etc.)
Responsibilities
Build high performance functional models of advanced GPU designs and bridge the gap between software and hardware. Collaborate with cross-functional teams to influence performance improvements and programming ease of Apple products.
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