Graphics (GPU) Design Verification Engineer at Apple
Austin, Texas, United States -
Full Time


Start Date

Immediate

Expiry Date

18 May, 26

Salary

0.0

Posted On

17 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

UVM, Object-Oriented Programming, C++, Verilog, HDL, Constrained Random Test Suites, Simulation, Debugging, Functional Coverage, GPU Microarchitecture, Shader Core, Python, Ruby, Perl, IES, VCS

Industry

Computers and Electronics Manufacturing

Description
Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products! DESCRIPTION Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs. In this role you will: - Modify and maintain UVM-based verification test bench components and environments - Modify and maintain Object-oriented functional models of the underlying design - Develop comprehensive constrained random test suites - Run simulations and debug design and test environment issues - Create & analyze functional coverage, enhance the test environment to target coverage holes - Work with GPU µArch & Design teams to clarify features and improve design specifications MINIMUM QUALIFICATIONS BS in an engineering or computer science field with coursework in Computer Architecture Experience with C++ or a similar Object Oriented programming language Experience with Verilog or other HDLs PREFERRED QUALIFICATIONS MS with Advanced Computer Architecture coursework covering superscalar or OOO execution Familiarity with GPU or SIMD architectures Familiarity with verification methodologies like UVM/OVM Familiarity with scripting languages such as Python, Ruby, or Perl Experience debugging highly complex logic designs or Object Oriented software Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.) Attention to detail in strict completeness of specifications, sign-off checklists, and reviews Excellent communication skills and ability to learn
Responsibilities
The engineer will be responsible for modifying and maintaining UVM-based verification test bench components and object-oriented functional models, while developing comprehensive constrained random test suites. This role also involves running simulations, debugging issues, analyzing functional coverage, and collaborating with GPU microarchitecture and design teams.
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