Graphics Power Engineer, Platform Architecture at Apple
Orlando, Florida, United States -
Full Time


Start Date

Immediate

Expiry Date

25 Dec, 25

Salary

0.0

Posted On

26 Sep, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, Python, GPU Architecture, Micro-Architecture Design, Modeling, Power Management, Analytical Skills, Interpersonal Skills, Creativity, Cross-Functional Teams, Complex Designs

Industry

Computers and Electronics Manufacturing

Description
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product! We are seeking a highly motivated, innovative, and dedicated engineer to join the GPU Platform Architecture Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performance products to millions of customers quickly. DESCRIPTION As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition & tuning of Appleʼs future GPU power architectures. The role involves C++ and Python code development and building and maintaining of GPU models targeted at understanding and enhancing the power architecture of Apple’s GPUs. You will collaborate with experienced GPU architects, RTL designers & software teams to assess the feasibility of new hardware and software power features, running experiments and reporting them. This is an opportunity to join Appleʼs world-class GPU team to collaborate, develop and improve GPU modeling and features for power architecture. MINIMUM QUALIFICATIONS BS degree Experience in GPU or CPU architecture and micro-architecture design Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby PREFERRED QUALIFICATIONS Experience in modeling Knowledge of active power management strategies Interpersonal, analytical skills and creativity to help the team solve design challenges Degree in Computer Science, Electrical Engineering or Computer Engineering 3+ years of relevant experience Ability to travel internationally 2-4 times a year Experience working as part of large cross-functional teams Ability to work with complex designs from architecture to production
Responsibilities
You will work with architecture, design, and software partners on defining and tuning Apple’s future GPU power architectures. This role involves developing C++ and Python code and maintaining GPU models to enhance the power architecture of Apple’s GPUs.
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