Graphics Software Content Engineer at Apple
Orlando, Florida, United States -
Full Time


Start Date

Immediate

Expiry Date

23 Sep, 26

Salary

0.0

Posted On

26 Jun, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, GPU APIs, Metal, OpenGL, DirectX, Vulkan, CUDA, Shading Languages, Graphics Rendering Algorithms, Software Graphics Pipeline, Architectural Validation, Design Verification, Hardware Architecture, Graphics Hardware, ML

Industry

Computers and Electronics Manufacturing

Description
Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification. DESCRIPTION Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing. MINIMUM QUALIFICATIONS Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages. Excellent C/C++ programming skills. Knowledge of key graphics rendering algorithms. Expertise and knowledge of graphics rendering algorithms B.S. degree and 3 years of experience. PREFERRED QUALIFICATIONS Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML. Architectural validation and design verification knowledge Knowledge of hardware architecture and/or graphics hardware Ability to work well in a team and be productive under aggressive schedules Excellent communications skills, self-motivated and well organized
Responsibilities
Design, develop, and maintain graphics workloads for GPU architectural validation and design verification. Collaborate with global teams to ensure Apple GPUs meet high quality, performance, and power efficiency standards.
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