Groom Artist at MegalisVFX
, , -
Full Time


Start Date

Immediate

Expiry Date

21 Mar, 26

Salary

0.0

Posted On

21 Dec, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Grooming, Hair, Fur, Procedural Workflows, Art-Directable Systems, Problem-Solving, Collaboration, Houdini, Nuke, ShotGrid, Character Design, Creature Design, Simulation, Lookdev, Shading, Lighting

Industry

Entertainment

Description
Do you think great grooming is invisible when it’s done right - and unforgettable when it isn’t? We are looking for a Groom Artist to join our team on a short-term contract, supporting character and creature work for an active production. This role is suited to an experienced groom artist who can work independently, deliver high-quality grooms efficiently, and integrate smoothly into an established pipeline. The initial contract is 5 weeks, with the possibility of extending for a further few weeks depending on production needs. Key Responsibilities Create high-quality hair and fur grooms for characters and creatures, supporting both realistic and stylised designs. Build complex hairstyles and fur systems that hold up across shot requirements, including close-up work where needed. Develop creature fur grooms that reflect anatomy, species-specific behaviour, and design intent. Use procedural and expression-based approaches to create art-directable grooms that allow for efficient iteration. Construct and manage advanced modifier stacks to achieve natural hair breakup, clumping, variation, and believable movement. Create specific styled looks such as wet hair, wind-affected styles, or period-driven grooming when required. Optimise grooms for performance, including implementing LOD strategies and curve reduction where appropriate. Prepare grooms for simulation, including guide setup and collaboration with FX on dynamics requirements. Work closely with lookdev, shading, and lighting teams to achieve the desired hair and fur appearance. Ensure grooms function reliably through the full production pipeline, from asset build to final render. Troubleshoot and resolve technical or artistic grooming challenges efficiently and proactively. Communicate clearly with supervisors and production, flagging risks, limitations, or improvements where relevant. What You'll Bring Strong experience creating production-ready hair and fur grooms for characters and creatures. Solid understanding of procedural grooming workflows and art-directable systems. Proven ability to balance visual quality with performance and pipeline constraints. Comfortable working independently and delivering to short production timelines. Strong problem-solving skills and a collaborative mindset. Proficiency with industry-standard software such as Houdini, Nuke, and production tracking tools (e.g. ShotGrid). Ability to work remotely, with a preference for availability that aligns reasonably with Tokyo studio hours of 10:00am to 7:00pm Monday to Friday. Why Megalis? You’ll join a studio where technology and artistry are seen as equal partners, and where your work directly enables world-class storytelling. We value initiative, collaboration, and continuous learning. Whether you’re in Tokyo or working remotely, you’ll be part of a global team united by craft and curiosity. If you take pride in creating grooms that elevate characters and quietly make everyone else’s work better, we’d love to hear from you.
Responsibilities
Create high-quality hair and fur grooms for characters and creatures, ensuring they meet both realistic and stylized designs. Collaborate with various teams to prepare grooms for simulation and ensure they function reliably through the production pipeline.
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