[INTERNSHIP] - Backend Engineer Assistant (F/M/NB) at Ubisoft
Bordeaux, Nouvelle-Aquitaine, France -
Full Time


Start Date

Immediate

Expiry Date

18 May, 26

Salary

0.0

Posted On

17 Feb, 26

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Go, TypeScript, Java, C/C++, C#, Python, Server Backend, Distributed Systems, Parallel Systems, Full Stack Development, Cloud Solutions, AWS, GCP, Azure, Infra Automation, CI/CD

Industry

Computer Games

Description
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown ! Ubisoft Bordeaux Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects. Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI. Job Description As a Backend Engineer of the PC Game Distribution team, you will be contributing to the development and maintenance of our game build distribution platform for our internal and player facing applications. You will participate in the development of different services and tools according to the needs of the team, working side by side with other engineers, technical leads, and a product manager in a fast and creative atmosphere. Our team members are self-sufficient and have a problem-solving mindset. We are looking for people who are passionate about gaming and who are always one step ahead in development platforms, new functionality, and APIs. We expect the candidate to be curious, open-minded, polyvalent, and comfortable exploring new architectures and solutions to help in the development and maintenance of our platform. Responsibilities Work closely with teammates to design and build highly scalable, available, and reliable cloud-native applications using Ubisoft-recommended practices and tools Contribute to development of our cloud components and command line tools Contribute to the architecture of the solutions delivered by the team Manage individual priorities, deadlines, and deliverables Contribute to engineering efforts from planning and organization to execution and delivery to solve complex engineering problems. Qualifications Currently BA/BS/Master in Computer Science or related technical field Experience with software development with one or more general programming languages (e.g. Go, TypeScript, Java, C/C++, C#, or Python) Experience with one or more of the following areas: Server Backend Distributed and Parallel Systems, Full Stack Development (front end and backend), Scalable Enterprise Platforms and Applications Development experience with various Cloud Solution Providers (e.g. AWS, GCP, Azure) Ability to learn other coding languages as needed and contribute to the APIs integration on the client side Knowledge of infra automation, CI/CD, and cloud-based delivery models. Additional Information Contract : 6 months internship Location : prole based in Bordeaux – France Start Date: between March and June 2026 Hiring Process: Phone interview with one of our recruiters One or more technical and/or project interviews with the manager and his/her team. If your application is not retained, you will receive a negative answer. Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion. Contract: Internship Work flexibility: Office-based
Responsibilities
The intern will contribute to the development and maintenance of the game build distribution platform for internal and player-facing applications, participating in the creation of various services and tools alongside engineers and a product manager. Responsibilities include designing and building scalable, cloud-native applications, contributing to cloud components and command line tools, and assisting with solution architecture.
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