Junior Technical Narrative Designer at Riyo Games
Remote, British Columbia, Canada -
Full Time


Start Date

Immediate

Expiry Date

29 May, 25

Salary

55000.0

Posted On

26 Apr, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Visualization, Games, Unreal Engine, Storytelling, Design Principles, Interpersonal Skills

Industry

Information Technology/IT

Description

Position SummaryWe’re searching for a Junior Technical Narrative Designer who can help implement and develop engaging story content. You’ll collaborate with writers and game designers to script and seamlessly integrate cutscenes, quests, and other narrative content. In this junior role, you’ll gain hands-on experience working within game engines, optimizing story flow, and ensuring consistent, high-quality storytelling that resonates with players.
About UsOur mission is to craft retro-infused JRPGs that awaken cherished childhood memories. Our growing studio is assembling a dream team of talent from across the globe to build the games you’ve always dreamed of growing up. Join us on this epic quest to make fun, narrative-rich games in an inclusive, supportive, and fun studio environment!

You’ll be working on Threads of Time, a 2.5D JRPG inspired by Chrono Trigger and Final Fantasy where you get to travel from the pre-historic era to the end of time!

  • Become part of a veteran team that has included legendary developers who led iconic titles such as Xenoblade Chronicles, Legend of Mana, and more
  • 4 weeks paid vacation (1 week of which is taken in late December)
  • Collaborative environment with opportunities to contribute to the game’s creative design and take ownership of features
  • Competitive salary and benefits including medical, dental, vision, and life insurance
  • Opportunities to help you strengthen your skills or learn something new
  • A workplace that appreciates and values diversity and inclusivity

Responsibilities• Under the direction of the Narrative Lead, script and stage cutscenes and other narrative content using Unreal Engine 5

  • Implement, support, and maintain all narrative content in the game (dialogue, quests, optional content, menu strings, objectives, etc.)
  • Support Narrative Lead in writing and editing character dialogue, enemy barks, objective text, lore, and other content
  • Collaborate across disciplines to develop stories and dialogue for compelling, multi-faceted characters consistent with the project vision
  • Create and maintain technical documentation related to narrative tools, workflows, and pipelines; ensure best practices are maintained throughout the game’s development
  • Debug technical issues related to the implementation of narrative systems and content
  • Effectively collaborate with game designers, artists, and engineers to implement narrative content
  • Help maintain existing gameplay features and develop new ones
  • Give and solicit feedback throughout the process to ensure high-quality and player-centric design principles are upheld

Qualifications• At least 2 years of professional experience in the video game industry

  • A love and understanding of JRPGs
  • Proven experience with Unreal Engine
  • Previous experience implementing narrative events in games or similar technical work
  • Passion for storytelling
  • Familiarity with narrative design principles and their application in games
  • Strong communication, listening, and interpersonal skills
  • Self-motivated and able to work independently as part of a fully distributed team to meet deadlines and milestone requirements
  • High attention to detail and well-organized
  • Strong documentation and visualization skills
  • Dedicated to contributing towards a friendly and collaborative team environment

Pluses• A resident of Ontario or Quebec, Canada, or willing to move here
Salary: $45,000 - $55,000 CAD
Maybe you think that your experience is not where it should be? Or you don’t meet every requirement listed in this job description? Studies have shown that women and people of colour are less likely to apply for jobs if they don’t think they meet every qualification. But we feel that creating meaningful work means embracing different perspectives, which is why at Riyo Games we are focused on building an equitable, diverse, and inclusive studio. If your experience is not perfectly aligned with every requirement in this job description, but you’re interested in this position, we encourage you to apply anyway. We simply want to know what makes you special!
Riyo Games welcomes and encourages applications from candidates with disabilities. Accommodations are available on request for candidates taking part in the selection process. If you require disability-related accommodation during the recruitment process, please email contact@riyogames.com. We will consult with all applicants who request disability-related accommodation during the recruitment process to ensure that the accommodation provided takes into account the applicant’s individual accessibility needs.
Please note although this is a full-time remote position, applicants must reside in Canada. Thank you, we look forward to hearing from you

Responsibilities
  • Implement, support, and maintain all narrative content in the game (dialogue, quests, optional content, menu strings, objectives, etc.)
  • Support Narrative Lead in writing and editing character dialogue, enemy barks, objective text, lore, and other content
  • Collaborate across disciplines to develop stories and dialogue for compelling, multi-faceted characters consistent with the project vision
  • Create and maintain technical documentation related to narrative tools, workflows, and pipelines; ensure best practices are maintained throughout the game’s development
  • Debug technical issues related to the implementation of narrative systems and content
  • Effectively collaborate with game designers, artists, and engineers to implement narrative content
  • Help maintain existing gameplay features and develop new ones
  • Give and solicit feedback throughout the process to ensure high-quality and player-centric design principles are uphel
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