Junior UX Designer
at
SR2 | Socially Responsible Recruitment
Lowa, Buri Ram, Netherlands
-
Full Time
Start Date
Immediate
Expiry Date
25 Dec, 26
Salary
551243.0
Posted On
26 Sep, 26
Experience
8 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
Yes
Skills
Industry
Information Services
Description
Wireframe and prototype features in Figma, from rough flows through to detailed screens that developers and artists can build from.
Run user research: moderated and unmoderated tests, surveys, and other sources that can help answer the question in front of you.
Build and maintain UX design systems and patterns, and keep them coherent across the games you work on.
Review feature specs and roadmap plans from a user experience angle, early enough to influence them, and say clearly when something is going to confuse or frustrate players.
Work with game designers and PMs on the shape of a feature, not just the screens it ends up needing.
Balance your time across projects and be transparent about what you're prioritising and what you're not.
Look at how competitors and games outside our genre solve similar problems, and bring back what's useful.
Partner with artists on handoff. You define structure, hierarchy and flow, they take it to final art.
Responsibilities
Wireframe and prototype features in Figma, from rough flows through to detailed screens that developers and artists can build from.
Run user research: moderated and unmoderated tests, surveys, and other sources that can help answer the question in front of you.
Build and maintain UX design systems and patterns, and keep them coherent across the games you work on.
Review feature specs and roadmap plans from a user experience angle, early enough to influence them, and say clearly when something is going to confuse or frustrate players.
Work with game designers and PMs on the shape of a feature, not just the screens it ends up needing.
Balance your time across projects and be transparent about what you're prioritising and what you're not.
Look at how competitors and games outside our genre solve similar problems, and bring back what's useful.
Partner with artists on handoff. You define structure, hierarchy and flow, they take it to final art.