Lead 3D Character Artist

at  CD PROJEKT RED

03-301 Warszawa, województwo mazowieckie, Poland -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate09 Apr, 2025Not Specified12 Jan, 2025N/APhotoshop,Zbrush,3Ds Max,Blender,Anatomy,Maya,KindnessNoNo
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Description:

Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Lead 3d Character Artist to support The Molasses Flood development studio in their own ambitious project set within the world of The Witcher.
As the creative force behind character creation, you will oversee the modeling, texturing, and implementation of characters while leading a team of creatives. Leveraging your expertise in character artistry and Unreal Engine, you will collaborate with the art director, animators, and designers to ensure characters align with the project’s artistic vision and gameplay needs. Our ideal candidate is up to date on modern character creation. They are a skilled leader, innovative problem solver, and passionate about delivering world-class characters.
The person in this role will report to the Art Director for project Sirius.
The Molasses Flood is a CD PROJEKT development studio located in the greater Boston area. It was founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. The Molasses Flood is currently working on an ambitious and exciting new project and is growing their team across all departments.

QUALIFICATIONS

  • Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
  • Proven experience as a Lead Character Artist.
  • Experience with stylized character art and maintaining visual consistency.
  • Proficiency in modeling tools (3ds Max, Maya, Blender, etc.), sculpting tools (ZBrush, etc.), and PBR texturing software (Substance Painter/Designer, Photoshop, etc.).
  • Expertise in Unreal Engine 4/5.
  • Strong knowledge of anatomy, form, proportions, clothing, and material design.
  • Solid understanding of physically based rendering (PBR) workflows.
  • Excellent problem-solving, communication, and teamwork skills.
  • Curiosity, kindness, initiative, and a positive and professional can-do attitude.

Responsibilities:

FOR THIS ROLE YOU CAN CHOOSE BETWEEN A REMOTE-FIRST OR OFFICE-FIRST WORKING MODE.

  • Office-First: working primarily from the Warsaw, Wroclaw, or Cracow office for a minimum of 10 days per month.
  • Remote-First: working from home, or from any location that is within 3 hours away of the UTC +2 time zone.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Animation

Web / Graphic Design / Visualiser

Animation

Graduate

Proficient

1

03-301 Warszawa, Poland