Lead Animator at Eleventh Hour Games
Remote, Oregon, USA -
Full Time


Start Date

Immediate

Expiry Date

28 Nov, 25

Salary

0.0

Posted On

28 Aug, 25

Experience

3 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Development, Project Management Software, Full Cycle, Shipping, Maya, Team Management, Unreal, Leadership, Working Experience, Unity

Industry

Animation

Description

QUALIFICATIONS

  • 4+ years of industry experience, 3+ years experience in Animation focused role(s)
  • Demonstrable experience in animation and team management through the full-cycle of game development, from conception to shipping
  • A passion for leadership/mentoring with 2+ years of prior experience in a similar roleExperience delivering products while managing a remote team (including experience with team member feedback and evaluation processes)
  • Demonstrable working experience with the tools and programs: Maya, Unity and/or Unreal, project management software (such as Clickup)
  • Ability to work core studio hours (10am-4pm CST)
Responsibilities

WHAT IS YOUR ROLE?

As the Animation Lead for Eleventh Hour Games, you will drive the vision for gameplay animation while staying hands-on to create high-quality animations yourself. You’ll provide the direction and context needed to achieve a cohesive style while collaborating closely with the design team to create high-quality animations that enhance the game experience.
This role requires a understanding of development cycles and workflows to mentor and guide the team effectively. The ideal candidate communicates openly in an indie environment, stays agile when priorities shift, and makes thoughtful, efficient decisions to keep production moving smoothly.

RESPONSIBILITIES

  • Work closely with the design team to understand animation needs and lead execution on animation design and implementation
  • Creating and facilitating project schedules, creating and implementing a plan for project resources, workflow and milestones
  • Identify project and team risks through regular monitoring of production status, team morale and communication channels. Utilize this information to execute early intervention and preventative measures
  • Document, communicate, administer, and refine project processes. Identify opportunities for improvement, and work with your team to find creative solutions, and execute solutions with them and their teams
  • Convey the Creative Directors animation direction for gameplay and cinematics to your team in an efficient and actionable manner
  • Feedback and validate the work carried out by the various teams to ensure that quality objectives are metEnsure the project’s direction is followed by working in close collaboration with the Producers, Animators, and Artists
  • Help plan the work in collaboration with the production team who oversees planning
Loading...