Start Date
Immediate
Expiry Date
13 Jul, 25
Salary
0.0
Posted On
14 Apr, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Console, Communication Skills
Industry
Information Technology/IT
ABOUT STEEL CITY INTERACTIVE
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
KNOWLEDGE, SKILLS & EXPERIENCE
THE ROLE
We are currently recruiting for a Lead Combat Designer, where you’ll be responsible for producing a high-quality boxing/fighting experience within our game.
You will collaborate with design, engineering, art and animation teams to create a compelling player experience, making sure that the player combat is visceral, highly responsive and rewarding. You’ll create designs, systems and then implement these within the game. You’ll be expected to pitch, concept, implement and balance any new systems, whilst also being aware of what impact this would have on any systems already in place. You’ll take responsibility and ownership for combat design and work closely with other disciplines to ensure that the features deliver in both quality and to the games vision.
You’ll be a passionate and level-headed combat designer who will be proactive and will always be thinking about the player experience. You’ll gather feedback and action it where required.
RESPONSIBILITIES