Lead Effects Technical Director at Disney
Sydney, New South Wales, Australia -
Full Time


Start Date

Immediate

Expiry Date

22 Sep, 25

Salary

0.0

Posted On

23 Jun, 25

Experience

10 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Steam, Linux, Computer Science, Python, Communication Skills, Consideration, Water, Maternity, Vex, Visual Effects, Business Culture, Production Experience, Computer Graphics

Industry

Information Technology/IT

Description

TO BE A CONTRIBUTING MEMBER OF THIS TEAM, YOU WILL HAVE A MIX OF THESE SKILLS:

  • Bachelor’s degree in Computer Science or Computer Graphics or equivalent work experience.
  • Expert in Houdini software, and knowledge and experience in Python or Vex
  • 10+ year’s production experience, also with experience in a leadership role in film visual effects
  • Proficiency with Linux, Unix,
  • Produced effects smoke, fire, explosions, water, clouds, steam, particle
  • Demonstrable experience of mentoring and developing artists
  • Strong communication skills to present to supervisors and mentor the artist team
  • Can develop small scale, show specific tools for non-FX TDs and other FX TDs
    JoinILM
    This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic.
    Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.
Responsibilities

YOUR ROLE?

The Lead Effects Technical Director is primarily responsible for leading a team of Effects Artists. This role works as a hands-on collaborator with the FX, VFX and CG Supervisor to ensure that all delivered shots maintain ILM’s rigorous standards and support the creative vision of the show.

WHAT WILL YOU BE DOING?

  • Designs and creates complicated FX animation, procedural simulation, dynamic simulation, particle and fluid systems, and rigid body simulations.
  • Light and render FX elements and produce composites to showcase ideas
  • Develops and implements new techniques quickly and debugs complicated problems
  • Sets the standard by continually improving the efficiency, speed, and the quality of the team’s output
  • Provide constructive and consistent creative and technical oversight and feedback on a shot and sequence level to the team
  • Partners with other discipline leadership in determining various cross department solutions, improvements and collaboration.
  • Coaches and guides the team of FX artists to execute quality performance for the project.
  • Works with Production to bid, schedule, and cast shotwork.
  • Responsible for guiding the overall effects and simulations are on a delivered schedule and budget.
  • Partners with Talent Management to provide artists with performance feedback, guidance, mentoring, resolving performance issues and maintaining positive morale amongst the crew.
  • Attends all relevant meetings to promote effective communication throughout the production team.
Loading...