Lead Game Designer at Rebellion
Oxford, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

14 Aug, 25

Salary

0.0

Posted On

14 May, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Creativity, Project Direction, Role Model, Strategy, Design, Professional Development, Management Skills, Morale, Operations, Collaboration, Business Knowledge, Inspiration

Industry

Graphic Design/Web Design

Description

WE WANT YOU TO #JOINTHEREBELLION!

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

REQUIREMENTS

  • Extensive knowledge of people management best practices.
  • Broad business knowledge of the company structure, operations and strategy.
  • Willingness and ability to deliver high quality results using tools and processes required to get the job done.
  • Expert knowledge of the video game development process, including working in a timely / time-bound manner, and prototyping/iterating appropriately within that restriction.
  • Excellent knowledge of production pipelines.
Responsibilities

Your role is to lead, inspire and develop your team and mentor designers in all aspects of their role, whilst overseeing the work of the project design team. Your focus is to lead a team of Designers to deliver a high-quality gameplay experience in line with project direction.
This exciting hybrid opportunity can be based out of either of our studios in Oxford or Warwick studios. offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.
We believe in the power of face-to-face collaboration and encourage working from our studios. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Responsibilities:

  • Lead and inspire a team of Designers with best practice people management techniques.
  • Proactively manage your team’s performance and professional development through performance review cycles giving constructive, actionable, relevant feedback.
  • Collaborate with Design Directors and the Production team to balance creative vision with the production realities.
  • Oversee the work of a project design team and mentor designers in all aspects of their role.
  • Regularly review your team’s work against the design brief and provide actionable feedback to make improvements, incorporating appropriate feedback from key stakeholders.
  • Verify the quality of design in the game, give feedback to designers and suggest improvements where necessary to fit technical constraints and artistic direction. Ensure correct documentation workflows and process are followed throughout the project lifecycle.
  • Plan and conduct gameplay evaluations with the Design Director, and the team providing feedback and suggestions to help fine tune and improve the game.
  • Be an active mentor and role model for the Design team. Work to maintain morale, create an atmosphere of creativity, enthusiasm and inspiration.
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