Lead Game Technical Artist I at Ainsworth Game Technology
Las Vegas, Nevada, United States -
Full Time


Start Date

Immediate

Expiry Date

24 Sep, 26

Salary

0.0

Posted On

26 Jun, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Unity, C#, Technical Art, Pipeline Design, 3D Art, Animation, Real-time Rendering, Performance Optimization, Shader Systems, Tooling Architecture, Perforce, Git, Mentorship, Memory Management, Asset Validation, CI/CD Pipelines

Industry

Gambling Facilities and Casinos

Description
POSITION SUMMARY THE GAME LEAD TECHNICAL ARTIST I IS A TECHNICAL LEADER WHO OWNS MAJOR PIPELINE DOMAINS AND ENSURES THE STUDIO’S UNITY CONTENT WORKFLOWS ARE SCALABLE, MAINTAINABLE, AND EFFICIENT. THIS ROLE DRIVES STANDARDS ADOPTION, LEADS LARGE OPTIMIZATION AND TOOLING EFFORTS, AND MENTORS TECHNICAL ARTISTS AND CONTENT CREATORS. THE GAME LEAD TECHNICAL ARTIST I PARTNERS CLOSELY WITH ENGINEERING AND ART LEADERSHIP TO ALIGN RUNTIME CONSTRAINTS WITH PRODUCT GOALS AND SCHEDULES. MAIN RESPONSIBILITIES This position will be responsible for the following primary functions: * Produce high-quality animations using animation principles for characters, environments, UI, and VFX * Encourage and generate creative ideas and solutions with the team * Demonstrate excellent time management to deliver art and animations to the required quality, specification, and time * Design and maintain production-ready Unity pipelines (asset import/validation, shader systems, animation pipeline, build/content packaging, performance tooling) * Architect maintainable tool ecosystems (shared libraries, modular editor tooling, automated checks in CI/build pipelines where applicable) * Establish budgets/standards (texture memory, mesh density, rig complexity, shader complexity) and enforce through automation * Lead performance and memory initiatives across scenes/features; track, report, and improve key metrics * Partner with Engineers to integrate tooling into project workflows and version control (Perforce, GIT) * Superior level 3D artist, with ability to design optimized texture sheets for 3D assets implemented in Unity * Drive cross-project consistency: templates, starter content, documentation, training sessions, and review practices * Act as escalation point for complex production blockers; lead root-cause analysis and durable fixes * Mentor and develop Level I–III technical artists; contribute to hiring and interviewing Education & Experience * 4+ years of experience using Unity * 4+ years of game development experience with significant technical art/tools ownership * Degree in Art, Animation, Computer Science/Engineering, or equivalent experience KNOWLEDGE & SKILLS * Ability to provide and receive feedback * Unity experience (mandatory); familiarity with prefab workflows and asset import pipeline * Expert Unity pipeline and tooling experience (C#), including scalable architecture and maintainability * Strong real-time rendering/material knowledge and performance tradeoff decision-making * Strong cross-discipline communication and leadership without direct authority * Portfolio/case studies showing measurable pipeline efficiency or performance gains OTHER REQUIREMENTS Successful candidate must be able to obtain and maintain a Nevada Gaming registration if applicable.  Occasionally, additional hours may be required based on business needs and demands.
Responsibilities
Lead the design and maintenance of scalable Unity content workflows and production-ready pipelines. Partner with engineering and art leadership to optimize performance, establish technical standards, and mentor junior technical artists.
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