Start Date
Immediate
Expiry Date
15 Nov, 25
Salary
224880.0
Posted On
15 Aug, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Launch Support, Collaborative Environment, Computer Science, Engineers, Polish, Mathematics, Disability Insurance, Mental Health, Blueprint, Multi Disciplinary Teams, Compassion, Legal Service, Optimization, Physics, Features, Unreal Engine
Industry
Information Technology/IT
JOB DESCRIPTION:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As our Lead Gameplay Engineer (Player), you will manage the development of player and combat mechanics as part of our project’s larger gameplay team. You will lead a small team of engineers, provide technical guidance and direction, collaborate with design and project leadership teams, and help define strategic initiatives and break down clear and achievable goals for your team. When particularly hard problems arise, you’ll draw upon the team’s collective creativity and experience to define and execute upon a technical vision that meets the project’s needs.
This role is a full-time, hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.
EXPERIENCE
KNOWLEDGE & SKILLS
EXPERIENCE
KNOWLEDGE & SKILLS
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: