Lead Lighting Artist - Art - Hybrid/Remote (UK) at Firesprite
Liverpool, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

27 Nov, 25

Salary

0.0

Posted On

27 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Materials, Mentoring, Davinci Resolve, Shaders, Game Art

Industry

Information Technology/IT

Description

Firesprite is a visionary game development studio based in the heart of Liverpool.
Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, and Entrepreneurialism is a key driving force behind our work culture.

DESIRABLE SKILLS:

  • Previous leadership or equivalent experience.
  • Good experience with DaVinci Resolve.
  • In-depth understanding of Blueprints or other tools.
  • In-depth knowledge and experience with Shaders, Materials, Profiling, and technical aspects of game art.
  • Good experience in mentoring and guiding members from internal and external teams

How To Apply:

Incase you would like to apply to this job directly from the source, please click here

Responsibilities

ROLE OVERVIEW:

We are seeking a talented Lead Lighting Artist to join our team. Collaborating with Art Director, Cinematography Director and other Art Leads, the Lead Lighting Artist will be responsible for overseeing all aspects of lighting production and processes and to collaborate and empower the lighting team to succeed in achieving our ambitions for a game with best-in-class Lighting filled with atmosphere, tone, and mood!
Our ideal candidate not only has an expert grasp on the artistic craft and technical understanding of real-time Lighting, but also carries a well-rounded view of the craft and how it relates to overall game production, is a manager with a focus on team development and people-first approach, and above all else, possesses a passion for immersive gameplay and cinematic experiences, the ability to inspire and share their hard-earned expertise!

WHAT YOU’LL BE DOING:

  • Work with Art and Cinematography Direction to bring the Project Pillars to life through pushing for visual excellence and technical compliance for Lighting in an Unreal Engine based pipeline.
  • Lead the Lighting team through maintaining consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them.
  • Oversight of all lighting content including completion of production deliverables from initial previs to final polish pass.
  • Oversee the lighting production and creative processes, pipeline and methodology and able to combine Art Direction goals and Team goals into an actionable plan for the success of the team and project.
  • Collaborate and drive for solutions for purpose driven and scalable Lighting tooling, pipelines and technical standards with Lighting and Tech teams.
  • Assume ownership of critical lighting systems and features, through collaborating in aligned development with other teams, continued maintenance and evolution of features and knowledge sharing within the lighting team and wider teams.
  • Collaborate with other teams including Environment Art, Level Design, VFX, Cinematics and Tech Art to define collaborative processes that advances and enrich both narrative, gameplay and visual goals for the project.
  • Work closely with the Lighting team as a people-focused manager through mentorship and coaching for team members including but not limited to 1:1s, career and craft development, performance evaluations, and goal-setting exercises.
  • Manage external co-development teams through reviewing technical and visual aspects of lighting work and providing feedback and oversight
  • Maintains current industry knowledge and possesses strong technical understanding of best-of-class game lighting, tools, techniques and workflows and shares findings.
Loading...