Start Date
Immediate
Expiry Date
28 May, 25
Salary
224880.0
Posted On
28 Feb, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Multi Disciplinary Teams, Compassion, Legal Service, Mental Health, Disability Insurance, Animators, Elements
Industry
Information Technology/IT
JOB DESCRIPTION:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Lead Gameplay Engineer, you will manage and grow a team of gameplay engineers working on creating world systems, gameplay creation pipelines, and implementation. You will organize and support the development of code frameworks, functional components, workflows, and creation tools, as well as collaborate in driving improvements in the underlying engine technology. You will work collaboratively with other leads and directors to define and execute a technical vision that meets the project’s needs.
This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.
REQUIREMENTS
KNOWLEDGE & SKILLS
KNOWLEDGE & SKILLS
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: