Lead Software Engineer — Premier RTS at Blackbird Interactive
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

08 Nov, 25

Salary

125000.0

Posted On

09 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Ownership, Automation

Industry

Information Technology/IT

Description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
Location: Canada - Remote-friendly (min 50% Pacific-time overlap required) ·
Employment type: Four-day work week (32 hrs), full-time permanent.

QUALIFICATIONS:

  • 5+ years building and shipping games in modern C++ within large codebases; proven ownership of complex gameplay systems.
  • Shipped multiple commercial titles or substantial live-ops updates with notable gameplay contributions.
  • Strength in data-driven design, rapid iteration, and balancing creative intent with technical realities.
  • Excellent cross-discipline communication; gives and receives constructive code feedback.
  • Comfortable with Perforce/Git and modern debugging/profiling tooling; advocates for automation and quality.

How To Apply:

Incase you would like to apply to this job directly from the source, please click here

Responsibilities

You’ll set technical direction for a high-profile remaster of a beloved RTS. You’ll lead modernization and polish across core gameplay and systems, champion quality-of-life improvements, and raise the technical bar across a large-scale RTS codebase: owning pillars end-to-end and partnering closely with design and art.

Loading...