Lead Systems Designer at CD PROJEKT RED
Boston, Massachusetts, United States -
Full Time


Start Date

Immediate

Expiry Date

27 Jan, 26

Salary

218500.0

Posted On

29 Oct, 25

Experience

10 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Design, System Design, Multiplayer Mechanics, Progression Frameworks, Player Economy, World-Driven Systems, Mentoring, Balancing, Documentation Practices, Networking, Narrative Collaboration, UI/UX Design, Analytics, Quality Assurance, Unreal Engine, Witcher Lore

Industry

Computer Games

Description
Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead Systems Designer to help drive the vision and implementation of the gameplay systems for Project Sirius — an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay. Reporting to the Design Director, you will define, implement, and maintain the foundational gameplay systems that support the core experience gameplay loop, multiplayer play, and long-term progression. You will work closely with design leadership, narrative, programming, and art to ensure systems reflect The Witcher’s thematic identity while also delivering engaging, scalable multiplayer experiences. Key Responsibilities Own the vision and execution of systemic features, including progression frameworks, player economy, multiplayer mechanics, and world-driven systems. Mentor, direct, and guide a team through iteration, balancing, and delivery. Set design standards and documentation practices for systemic features. Define reward structures that are fair in both solo and group play. Work with network engineers and producers to align systemic features with online play requirements and scalability. Partner with narrative to ensure systems reflect Witcher lore and world-building. Work with UI/UX to deliver intuitive, immersive, and thematically consistent interfaces. Collaborate with analytics and QA to evaluate systemic health, player behavior, and balancing needs. Qualifications 8+ years of professional game design experience, with 3+ years in system design roles. Proven experience designing progression, economies, or multiplayer systems in shipped titles. Prior leadership experience managing or mentoring designers. Nice to Haves Familiarity with the Witcher universe and its thematic systems (alchemy, crafting, Witcher schools, contracts). Experience on online multiplayer titles. Knowledge of Unreal Engine (UE5) or comparable development environments. Additional Information The application window for this position will close by 04/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave — 20 days of holiday per year (26 days after two years). 401K with employer matching. Gym Membership Reimbursement. Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth Flexible working hours. Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet. Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. No dress-code — we like to keep it casual. This position is a new role. Estimated pay range for this position: $143,000 - $218,500 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI_Hybrid
Responsibilities
Own the vision and execution of systemic features, including progression frameworks and multiplayer mechanics. Collaborate with various teams to ensure systems reflect thematic identity and deliver engaging experiences.
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