Lead Systems Designer at CD PROJEKT RED
Boston, Massachusetts, United States -
Full Time


Start Date

Immediate

Expiry Date

24 Dec, 25

Salary

0.0

Posted On

25 Sep, 25

Experience

10 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Design, Systems Design, Multiplayer Mechanics, Progression Frameworks, Player Economy, Mentoring, Collaboration, UI/UX Design, Narrative Integration, Analytics, QA, Unreal Engine, Witcher Lore, Online Multiplayer, Documentation, Balancing

Industry

Computer Games

Description
Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead Systems Designer to help drive the vision and implementation of the gameplay systems for Project Sirius — an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay. Reporting to the Design Director, you will define, implement, and maintain the foundational gameplay systems that support the core experience gameplay loop, multiplayer play, and long-term progression. You will work closely with design leadership, narrative, programming, and art to ensure systems reflect The Witcher’s thematic identity while also delivering engaging, scalable multiplayer experiences. Key Responsibilities Own the vision and execution of systemic features, including progression frameworks, player economy, multiplayer mechanics, and world-driven systems. Mentor, direct, and guide a team through iteration, balancing, and delivery. Set design standards and documentation practices for systemic features. Define reward structures that are fair in both solo and group play. Work with network engineers and producers to align systemic features with online play requirements and scalability. Partner with narrative to ensure systems reflect Witcher lore and world-building. Work with UI/UX to deliver intuitive, immersive, and thematically consistent interfaces. Collaborate with analytics and QA to evaluate systemic health, player behavior, and balancing needs. Qualifications 8+ years of professional game design experience, with 3+ years in system design roles. Proven experience designing progression, economies, or multiplayer systems in shipped titles. Prior leadership experience managing or mentoring designers. Nice to Haves Familiarity with the Witcher universe and its thematic systems (alchemy, crafting, Witcher schools, contracts). Experience on online multiplayer titles. Knowledge of Unreal Engine (UE5) or comparable development environments. Additional Information This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Health & Well-being Company paid medical healthcare (dental vision & mental). Paid Leave — 20 days of holiday for every team member per year (26 days after two years). No dress-code — we like to keep it casual. 401K with employer matching. Gym Membership Reimbursement. Perks & Professional Growth Flexible working hours. Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! Merch — gifts for newborn rebels and regular chances to nab some cool swag! A welcome pack filled with goodies — to help you feel right at home once you join the team. Life in the Office Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world. If you have observed any irregularities in our recruitment process please click here to report them #LI-Onsite
Responsibilities
Own the vision and execution of systemic features for gameplay systems. Collaborate with various teams to ensure systems align with the thematic identity of The Witcher while providing engaging multiplayer experiences.
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