Lead Texture Artist - ILM London at Disney
London, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

19 Nov, 25

Salary

0.0

Posted On

20 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Production Experience, Substance Designer, Houdini, Katana, Mari, Look Development, Textures, Software

Industry

Information Technology/IT

Description

Job ID 10129480 Location London, United Kingdom Business Industrial Light & Magic Date posted Aug. 19, 2025

POSITION SUMMARY

At Industrial Light & Magic, we’re pushing the boundaries of Visual Effects in film and episodic, combining artistic vision with cutting-edge technology.
We are looking for a Lead Texture Artist to work within our Digital Model Shop team who reflects the collaborative mindset, excellence and passion for great filmmaking that define ILM.
The Lead Texture Artist is responsible for leading other artists with patience and respect to make sure they are supported and successful. They have the ability to help bid, delegate and create photoreal textured assets for extreme close up and hero use as well as review texture assets and manage show expectations.
Prior experience in photoreal visual effects is essential, as you’ll be instrumental in delivering projects that uphold ILM’s legacy of excellence and innovation.

TECHNICAL SKILLS:

  • Established production experience with Mari.
  • A good understanding of a full Visual Effects pipeline.
  • Strong skills in developing textures using both procedural workflows and traditional hand-painted methods.
  • Comfortable exploring look development in software such as Rendermand and Katana.
  • Ability to use node networks such as Houdini and Substance Designer a plus.
  • Ability to use shotgrid is a plus.
Responsibilities

WHAT YOU’LL DO:

  • Help with handoffs and communicating asset goals and notes between artists, production and supervision.
  • Works with Supervisors and HOD to determine the best approach for complex issues.
  • Instigates and explores workflow strategies for complex assets.
  • Collaboration with a cross-functional team, including Modelers, Lookdev TDs, and other Texture Artists, to be a key artist in the desired look and rendering aspects of assets.
  • Support environment and set dressing artists with texture based materials and templates.
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