Lead Tools Programmer (M/W/NB) at Ubisoft
Saint-Mandé, Ile-de-France, France -
Full Time


Start Date

Immediate

Expiry Date

03 May, 26

Salary

0.0

Posted On

02 Feb, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, Python, Unreal Engine, DCC Tools, Maya, Blender, Houdini, Versioning Systems, Leadership, Communication, Technical Integration, Optimization, CI/CD Systems, Automated Testing, UX/UI Principles, AAA Productions

Industry

Computer Games

Description
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description We are looking for an experienced Lead Tech & Tools Programmer to drive the evolution of our production technologies. As a technical lead, your mission is to design robust tools and pipelines to support game development. You will place the user experience of the creators (artists, designers) at the heart of your approach. Your main missions: Vision & Development: Design and maintain tools and production pipelines for all departments. Leadership: Manage and mentor a team of tools developers, ensure code quality, and foster collaboration. Cross-functional Collaboration: Work closely with artists and designers to identify friction points and propose tailored solutions. Technical Integration: Integrate tools into Unreal Engine as well as DCC applications (Maya, Blender, Houdini). Optimization: Improve asset pipelines, build systems, and data validation processes. Planning: Collaborate with production to prioritize development based on project needs. Qualifications Experience: You have solid experience in tools/pipeline programming, ideally with an initial experience in team management. Technical Expertise: Essential mastery of C++ and Python, as well as scripting within Unreal Engine. Workflow: Excellent knowledge of DCC tools (Maya, Blender, Houdini) and versioning systems (Perforce, Git). Soft Skills: You are recognized for your leadership and your ability to communicate complex technical concepts in an educational manner. The "plus" factors that make a difference: Mastery of the Unreal Python API and Editor Utility Widgets. Experience with CI/CD systems and automated testing. Awareness of UX/UI principles applied to internal tools. Experience on AAA productions. Additional Information Ubisoft's perks 💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Recruitment process [45 minutes]: Call with Recruiter ( Remote) [60 minutes] : Interview with the manager of the role ( Remote) [60 minutes] : Interview with members of the team.( Remote) Additional Information Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion. Contract: Permanent Work flexibility: Hybrid
Responsibilities
The Lead Tools Programmer will design and maintain tools and production pipelines for game development while managing and mentoring a team of developers. They will collaborate with artists and designers to enhance user experience and optimize production processes.
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