Lead UI/UX Designer, Unannounced Game | Irvine, CA at Blizzard Entertainment
Irvine, CA 92618, USA -
Full Time


Start Date

Immediate

Expiry Date

03 Dec, 25

Salary

248404.0

Posted On

04 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Professional Development, Visual Design, Compassion, Design Tools, Game Engines, Mobile, Mental Health, Photoshop, Color Theory, Disability Insurance, Completion, Legal Service, Design Principles, Performance Management

Industry

Graphic Design/Web Design

Description

JOB DESCRIPTION:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Lead UI/UX Designer to help craft a new, unannounced game for Blizzard. Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned to our core Blizzard values to add to our team of dedicated game makers.
As a key member of the development team, you will be responsible for delivering engaging, strategic, and approachable gameplay. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.

EXPERIENCE

  • 8+ years of experience in UI/UX design in the gaming or interaction design field
  • Proven experience leading design teams. Have a track record of providing designing direction, performance management, and professional development.
  • Expert level understanding of hierarchy and layout design principles, UX process and usability design principles, color theory and visual design.
  • Proficiency in UX design tools (e.g., Figma, Miro, Photoshop), wireframing, prototyping, and user research methodologies.
  • Expertise in AAA game engines with a solid understanding of art implementation and integration workflows.
  • Demonstrable experience leading features and complex UI systems from concept through completion across multiple platforms with distinct inputs (PC and Mobile)
Responsibilities
  • Build a world-class UI/UX team; hire, train and mentor UI/UX designers.
  • Craft rules and establish structures that set up the development team for success in designing exceptional user interfaces throughout the life of the game.
  • Partner with user research teams to gather insights, identify pain points, and validate design decisions. Utilize data to inform and refine design strategies.
  • Create wireframes and mockups for all game features, with a focus on intuitive design choices.
  • Work closely with team members across art, audio, design, engineering, production, and sound to integrate user experience principles into all stages of game development.
  • Develop understanding and use the game engine and supporting tools to both build layouts and communicate functional requirements to engineering.
  • Regularly present work within your feature team to gather feedback toward refining the player experience.
  • Stay current with industry trends, emerging technologies, and best practices to drive innovation.
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