Lead VFX Artist at Crytek GmbH
6FAM, , Germany -
Full Time


Start Date

Immediate

Expiry Date

13 Nov, 25

Salary

0.0

Posted On

13 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Blender, Game Development, Project Planning, Photoshop, Game Engines, Software, Constructive Feedback, Relocation, Substance Designer

Industry

Information Technology/IT

Description

Frankfurt (Onsite) Art / Animation Hunt: Showdown 1896
Crytek is looking for a Lead VFX Artist to join the Hunt: Showdown 1896 team in our new state-of-the-art office in Frankfurt, Germany.
Sample pictures/reel or portfolio link which shows sample work are necessary. Your portfolio/reel should demonstrate the following:
Real-time particle FX including a technical breakdown Strong technical skills (textures / materials / baking / scripting / shaders)Strong artistic skills (shapes / colors / proportions / timing / lighting and movement)Keen eye for details and realism

Responsibilities

  • Lead the day-to-day management of the VFX team
  • Prepare task schedules for the VFX team in conjunction with artists and producers
  • Define and implement industry leading working practices and structure for the given project, based on scope and resources
  • Maintain and implement the VFX vision and style set out by the Creative Director
  • Create real-time particle systems in CRYENGINE including textures and material
  • Explore new technologies on the given platforms to achieve best possible results
  • Ensure good communication & coordination between the VFX team and other disciplines of the bigger team;
  • Assist with recruitment and selection of staff for the team
  • Implementation and optimization of shader based effects
  • Supervise and mentor VFX artists on the team
  • Work together with our Research and Development department to improve workflows
  • Write documentation

Requirements

  • 5+ years experience in game development
  • Last and/or current gen console experience
  • Management and project planning experience
  • Expert understanding of current game FX processes, limitations and dependencies
  • Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer
  • Strong knowledge of common real-time game engines
  • The ability to manage and supervise artists and willingness to carry out mentorship tasks
  • Ability to deliver and receive constructive feedback
  • Good English communication and writing skills
  • Excellent understanding of production procedures and software employed in the team
  • Expert understanding of current game art processes, limitations and dependencies
  • Relocation to Frankfurt
Responsibilities
  • Lead the day-to-day management of the VFX team
  • Prepare task schedules for the VFX team in conjunction with artists and producers
  • Define and implement industry leading working practices and structure for the given project, based on scope and resources
  • Maintain and implement the VFX vision and style set out by the Creative Director
  • Create real-time particle systems in CRYENGINE including textures and material
  • Explore new technologies on the given platforms to achieve best possible results
  • Ensure good communication & coordination between the VFX team and other disciplines of the bigger team;
  • Assist with recruitment and selection of staff for the team
  • Implementation and optimization of shader based effects
  • Supervise and mentor VFX artists on the team
  • Work together with our Research and Development department to improve workflows
  • Write documentatio
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