Level Artist at Fatshark
Stockholm, Stockholm, Sweden -
Full Time


Start Date

Immediate

Expiry Date

01 Aug, 26

Salary

0.0

Posted On

03 May, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Level art, Environment art, Unreal Engine 5, Level design, Set dressing, Lighting, Visual storytelling, Modular building, Optimization, Asset management, Material creation, Shader development, Communication, Collaboration, Problem solving

Industry

Computer Games

Description
We are Fatshark We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. The role Fatshark is seeking an experienced Level Artist to join our talented development team building an upcoming title in Unreal Engine 5. A Level Artist at Fatshark serves as the bridge between design and art, shaping environments from early blockout to final, shippable quality with assets created by Environment Artists and layouts created by Level Designers. You’ll collaborate closely with the Level Team, working side by side with Level Designers, Environment Artists, Lighting Artists, Technical Artists, Sound Designers, Concept Artists and the Art Director. Your work will be central to tying visual, gameplay and audio intentions together into a cohesive and atmospheric player experience. You will be part of a highly motivated and talented team, so you will need to be driven, creative and flexible when meeting deadlines and handling unforeseen production challenges. At Fatshark, all members of the team take part in decision making. We are a small enough group to stay agile, yet big enough to realize ambitious ideas together. As a Level Artist, your work will sit at the crossroads of art, design, gameplay and sound, so collaboration is key. You’ll rely on clear communication, the ability to give and receive feedback, and a willingness to iterate. Although your primary focus will be level art, there will be occasions where you support other areas such as prop setup, material adjustments or smaller polish tasks related to outsourcing or internal asset work. This is a 12-month temporary position with a possibility of becoming permanent. What you'll do Collaborate with Level Designers to understand gameplay goals, layouts and flow Build levels using modular kits, props and environment assets provided by the Environment Art team Perform set dressing to create believable, visually compelling and gameplay-friendly spaces that help guide the player Work with Lighting Artists, Sound Designers and Concept Artists to reinforce mood, readability and atmosphere Ensure levels run smoothly on all target platforms by optimizing assets, lighting, occlusion and culling Participate in playtesting and iterate on levels based on feedback from art, design, audio and QA Provide clear feedback to Environment Artists and request new assets when needed Help maintain level art guidelines and contribute to improvements in tools and workflows Create materials and simple shaders together with Technical Artists to support visual quality and playability Required qualifications More than 2 years of professional experience creating level art or environment art for real time 3D games on console or PC Experience working inside a game engine such as Unreal, Unity or a proprietary engine A strong artistic eye with an understanding of composition, lighting, form, structure and visual storytelling Ability to read and follow concept art, as well as improvise when needed Understanding of level performance constraints and memory budgets Experience with modular building, reusability and efficient scene construction Strong communication skills and high proficiency in English Ability to meet deadlines, handle multiple tasks and collaborate well with cross-discipline teams Strong technical understanding of level optimization and a willingness to learn new tools and workflows Ability to work independently and take initiative when solving problems Bonus qualifications Shipped at least one AA title Experience developing cooperative games Strong interest in fantasy worlds or atmospheric game settings A background in gaming or a degree in art What we offer A playful, friendly and inclusive workplace Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days Regulated flex time and paid overtime Occupational pension Health benefits and health check ups Parties, social events and team-building activities Dog-friendly office located in central Stockholm Application details We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: Temporary, full-time
Responsibilities
The Level Artist will bridge the gap between design and art by shaping environments from blockout to final quality. They will collaborate with cross-discipline teams to ensure visual, gameplay, and audio intentions are integrated into a cohesive player experience.
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