Level Artist at Sperasoft
Bucharest, , Romania -
Full Time


Start Date

Immediate

Expiry Date

16 May, 26

Salary

0.0

Posted On

15 Feb, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Level Artist, Maya, Blender, Unreal Engine, Substance Painter, Substance Designer, PBR Workflows, LODs, Draw Calls, Vertex Painting, Material Blending, Optimization, Visual Storytelling, Asset Management, Art Direction, Environment Composition

Industry

Computer Games

Description
We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games. Responsibilities: Compose and dress environments to support gameplay readability, player navigation, and visual storytelling Maintain visual quality and consistency of levels according to the project's quality bar and art direction Gather and organize reference materials for environment assets Follow studio pipelines, naming conventions, and asset management guidelines Assemble and modify modular environment assets to build architectural and environmental spaces Prepare visual breakdowns, reference boards, and asset lists when required Act as production and artistic support for the Lead Level Artist Integrate environment assets and textures into the level Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming) Set up asset properties related to visuals and performance (LODs, collisions, materials) Support bug fixing and visual polish throughout production and testing Verify level quality in engine and make necessary improvements Understanding of architectural and natural environment composition, scale, and structure Understanding of physically based rendering (PBR) workflows and material standards Understanding of level optimization techniques for real-time engines (LOD, draw calls, streaming, lighting) Knowledge of material optimization techniques for real-time engines Strong modeling skills for modular environment assets Experience with Maya and/or Blender Experience with material blending and vertex painting systems Proficiency in Unreal Engine or similar real-time engines Experience with Substance Painter/Designer Strong eye for detail and consistency with the project’s art style Experience working on shipped titles is a plus Ability to collaborate effectively in a multidisciplinary team Learning & development opportunities Exceptional private medical insurance plan Casual workplace environment; new renovation and relaxation area Work from office
Responsibilities
The Level Artist will compose and dress environments to support gameplay readability, navigation, and visual storytelling while maintaining visual quality and consistency according to art direction. Responsibilities also include integrating and optimizing environment assets in collaboration with technical teams and supporting visual polish throughout production.
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