Level Designer at Virtuos
Kyiv, , Ukraine -
Full Time


Start Date

Immediate

Expiry Date

22 Jul, 26

Salary

0.0

Posted On

23 Apr, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Level design, Casual mobile games, Solitaire, Puzzle games, Match-3 mechanics, Puzzle pacing, Unity, Data analysis, Funnel metrics, Level balancing, Teamwork, Communication skills, Mobile F2P systems, Scripting, Game economy

Industry

Computer Games

Description
Join our team of like-minded people passionate about a common goal and love for games as a Level Designer for contract cooperation! * VOLMI collaborates with leading global studios and publishers, allowing you to work on diverse and innovative game projects; * The company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge; * Clear and transparent employee growth assessment system with regular feedback for your career development; * As part of Virtuos, VOLMI offers access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world; * The VOLMI environment values creativity and innovation, allowing employees to realize their ideas and participate in exciting creative processes; * The modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city; * Medical insurance; * Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region; * The possibility of remote work and flexible schedule on corporate equipment; * A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City; * Opportunities to engage in corporate social responsibility (CSR) projects.
Responsibilities
Design and balance levels for casual mobile games, specifically focusing on solitaire and puzzle genres. Analyze level completion and funnel metrics to optimize player experience and game performance.
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