Lookdev Artist at Bardel Entertainment
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

04 Dec, 25

Salary

1500.0

Posted On

06 Sep, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Substance Painter, Zbrush, Optimization, Katana, Scripting, Craftsmanship, Art Direction, Mari, Substance Designer, Notes, Uv Mapping, Texturing, Compositing, Maya, Shaders

Industry

Information Technology/IT

Description

OUR STORY

For more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation. Our pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything! If you want to be part of an environment that empowers you to experiment, learn, and contribute to exciting projects, come and join us.
The Lookdev Artist is someone who is experienced in both using procedural textures and Look development to create large scale environment surfaces.
Using your strong knowledge in Substance Painter, Substance Designer or Mari as well as Lookdev in Katana, you will create the surfaces for environments, vegetation and props, keep shaders efficient for render times and write scripts and templates to help speed up processes for your workflow.

What you’ll do:

  • Working collaboratively with artists from the surfacing team, create a library of materials and procedurals to be used across the environments
  • Create an efficient workflow in Katana to create shaders that are efficient at render time and also meet the aesthetic look of the show
  • Proactively communicate and collaborate across teams
  • Ensure alignment with project leads for technical and aesthetic goals
  • Meet and maintain project deadlines consistently
  • Support and mentor junior artists, offering guidance and instruction

REQUIREMENTS

  • 5+ years of experience in Look Dev or Texturing/Surfacing with a focus on Environments in the animation/VFX industry
  • Strong knowledge in Substance Painter, Substance Designer or Mari as well as Lookdev in Katana
  • Experience with Maya and ZBrush
  • Knowledge of Scripting and Templates for Katana
  • Portfolio that demonstrates a high level of detail and craftsmanship of a diverse range of environments, stylized preferred
  • Demonstrates an understanding of industry-standard workflows, Texturing, UV mapping, Lookdev, Lighting and optimization
  • Ability to interpret notes and art direction and create a stylized look for Environments and surfaces using procedural textures and shaders
  • Strong understanding of Lighting, form, and scale
  • Knowledge of groom, lighting and compositing is a plus.
  • Excellent communication and collaborative skills
  • Excellent visual skills and attention to detail
  • Ability to receive creative direction and feedback
  • Be willing to share knowledge and experience with others
Responsibilities
  • Working collaboratively with artists from the surfacing team, create a library of materials and procedurals to be used across the environments
  • Create an efficient workflow in Katana to create shaders that are efficient at render time and also meet the aesthetic look of the show
  • Proactively communicate and collaborate across teams
  • Ensure alignment with project leads for technical and aesthetic goals
  • Meet and maintain project deadlines consistently
  • Support and mentor junior artists, offering guidance and instructio
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