Start Date
Immediate
Expiry Date
16 Nov, 25
Salary
0.0
Posted On
16 Aug, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Python, Macos, Embedded Systems, Software Design, Systems Engineering, Debugging, C++, Linux, Hardware Bring Up, C
Industry
Computer Software/Engineering
Apple’s GGML (Graphics, Games, Machine Learning) Software team provides the graphics software foundation for all of Apple’s innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices for all of Apple’s hardware.
DESCRIPTION
The Apple Framebuffer Driver team develops the display software driver for Apple’s hardware technologies on all Mac products. We are looking for an engineer who is driven, curious, collaborative and passionate about being on the cutting edge of new display technology. The successful candidate will be problem solver with a passion for excellence, quality, attention to detail.
MINIMUM QUALIFICATIONS
PREFERRED QUALIFICATIONS
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