Start Date
Immediate
Expiry Date
04 Dec, 25
Salary
200.0
Posted On
04 Sep, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Blender, Substance Designer, Material Properties, Subsurface, Concrete, Wood, Textures
Industry
Information Technology/IT
REQUIRED SKILLS & EXPERIENCE
How To Apply:
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ABOUT THE ROLE
Poliigon is seeking an experienced Material Artist with a proven track record of creating realistic, production-ready procedural textures in Substance Designer. The ideal candidate has a keen eye for micro-detail, a deep understanding of physically based rendering (PBR), and the ability to match or exceed the level of quality showcased in Poliigon’s material library.
This role combines procedural material creation with photogrammetry-based workflows, requiring both artistic precision and technical expertise. You’ll contribute to one of the world’s leading material libraries, helping to set the standard for realism in digital content creation.
If hired you will be paid per asset completed and need to agree to target cost/rate before starting requested asset.
KEY RESPONSIBILITIES