Mid Engineer at StoryToys
Dublin, County Dublin, Ireland -
Full Time


Start Date

Immediate

Expiry Date

01 Dec, 25

Salary

0.0

Posted On

02 Sep, 25

Experience

1 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Real Time Rendering, Unity, Technical Documentation, Git, Video Games, Communication Skills

Industry

Information Technology/IT

Description

At StoryToys we develop apps that ensure kids have fun with their favourite characters while learning and growing. We partner and collaborate with top children’s brands like the LEGO Group, The Walt Disney Company, Mattel, Marvel Entertainment, Hasbro and more. Our apps include LEGO® DUPLO® WORLD, Disney Coloring World, Barbie™ Colour Creations LEGO® DUPLO® Peppa, Hungry Caterpillar Play School and many more. With over 200 million downloads, we have achieved global success across major app platforms
As a Mid-Engineer, you will help shape the fun, educational games that make StoryToys magical. You’ll take ownership of key features, write clean and efficient code, and work closely with a creative team to deliver polished, high-performance experiences that delight children around the world. This is a 12 month fixed term contract.

Responsibilities:

  • Develop entertaining, educational mobile games using the Unity engine for multiple platforms, following game development best practices. Our games are played by millions of players young and old.
  • Develop quality implementations that are performant, technically sound, and reusable by other developers.
  • Produce clean, efficient, and optimized code.
  • Be part of a cross-disciplinary team that uses an Agile process.
  • Collaborate with designers and UX/UI to get thorough specs and flesh out the best way to get new ideas into the game (Work through storyboards, wireframes, feature specs etc).
  • Contribute to estimating user stories and breaking them down into technical tasks.
  • Write content pipeline tools and editor extensions to streamline production.
  • Work closely with the Art team to get awesome artwork into the games while being mindful of performance and platform constraints.
  • Test your own code extensively and work closely with the QA team to resolve bugs and hit sprint goals with a high production quality.
  • Write technical documentation as necessary to minimize legacy knowledge.

REQUIREMENTS

  • At least 2 years of software development experience.
  • Minimum of 1 year of experience with Unity.
  • Minimum of one shipped title.
  • Excellent C# skills.
  • Excellent debugging skills.
  • Great communication skills. While our focus is on product, you will also be capable of writing technical documentation.
  • Solid understanding of real-time rendering and rendering bottlenecks.
  • Solid understanding how to write low-latency and low-garbage code in C#.
  • Fluent in using Git (or Git-like system) and SCM patterns.
  • But most of all. You will LOVE creating video games.
Responsibilities
  • Develop entertaining, educational mobile games using the Unity engine for multiple platforms, following game development best practices. Our games are played by millions of players young and old.
  • Develop quality implementations that are performant, technically sound, and reusable by other developers.
  • Produce clean, efficient, and optimized code.
  • Be part of a cross-disciplinary team that uses an Agile process.
  • Collaborate with designers and UX/UI to get thorough specs and flesh out the best way to get new ideas into the game (Work through storyboards, wireframes, feature specs etc).
  • Contribute to estimating user stories and breaking them down into technical tasks.
  • Write content pipeline tools and editor extensions to streamline production.
  • Work closely with the Art team to get awesome artwork into the games while being mindful of performance and platform constraints.
  • Test your own code extensively and work closely with the QA team to resolve bugs and hit sprint goals with a high production quality.
  • Write technical documentation as necessary to minimize legacy knowledge
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