Mid-Level Software Engineer (Pipeline) at Steamroller Animation
Saint Pierre, Moka, Mauritius -
Full Time


Start Date

Immediate

Expiry Date

04 May, 26

Salary

0.0

Posted On

03 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Python, Object-Oriented Programming, Problem-Solving, Analytical Skills, Version Control, DCC Software, Game Engines, Documentation, Collaboration, Technical Support, Creative Processes, Tool Development, Workflow Optimization, Networking Programming, Databases, Animation

Industry

Animation and Post-production

Description
About the Role We are looking for an experienced mid-level Software Engineer to design, develop, and support proprietary tools that enable our team to create larger, more detailed, and immersive worlds for internally produced Intellectual Property. This position will also require ensuring that externally developed toolsets are cleanly integrated into our content creation pipeline and consistently cultivating efficiency in creative processes across the studio. Additionally, the experienced mid-level Software Engineer will perform a variety of tasks that assist the Pipeline Technical Directors. These tasks will ensure the smooth running and development of tools, software, and workflows used by the Studio animators and artists. Hence, you will receive the valuable opportunity to work closely with artists across the facility to assist them in the delivery of our varied projects via medics and training. The candidate must be a technical individual who has an insatiable appetite for learning & Innovation. Above and beyond, the job includes learning as much as possible and establishing strong relationships with your team and the artists you support. You will have the opportunity to engage with artists and developers who have decades of experience across the animation industry. Responsibilities Full Stack SDLC: Requirement gathering from animation content creation teams. Translating them into intelligent Design, then developing the solution using Python as a programming language with rapid prototyping. Followed with user testing and deployment. Collaborate with Technical Artists and other creative teams to create one-off automated solutions for complicated tasks. Analyze and correct any defects in Python tooling, source control management, and game engine editors such as Unreal Engine. Maintain proprietary toolsets across multiple live projects. Study tools and workflows in existing productions to see how they can be optimized. Improve the development pipeline by designing and implementing new systems. Provide support for team members who encounter problems with DCC software, source control, and game engines. Develop documentation for creative teams to reference when using custom tool sets. Collaborate with IT staff to meet studio infrastructure requirements Qualifications Experience with one or more common programming languages used in game development or DCC tool development. Years of Experience 2 to 5 years experience in Software Engineering. Academic Requirements BSc in Computer Science, IT with good grades. Diploma in Computer Science may be considered. Technical Requirements Good knowledge of object-oriented programming. Proficiency in Python is required. A lack of proficiency in Python will only be considered in the event of a strong demonstration of high proficiency in OOP languages such as C#, Java, etc. Shifting to Python will be required in such cases. Experience using version control systems such as Plastic SCM, Perforce, or Git. Result-oriented and focused on producing quality work. Strong problem-solving abilities. Analytical ability and capacity for synthesizing. A Plus/valuable: prior experience in VFX (creation of 3D models, rigging, animation, etc.). A Plus/valuable: prior knowledge of non-relational and relational databases, SQL, and NoSQL. A Plus/valuable: prior experience in networking programming & protocols such as: TCP, UDP, HTTP. A Plus/valuable: prior experience working on VS Code editor and IDE such as Visual Studio. Additional Core Requirements Strong interpersonal and communication skills. Ability to work as part of a team. Ability to adapt to change. Result-oriented. Ability to work autonomously and flexibly. Sense of initiative. Strong problem-solving abilities. Attention to detail. Ability to effectively communicate in English.
Responsibilities
The Software Engineer will design, develop, and support tools for content creation, ensuring integration of external toolsets and optimizing creative processes. They will also assist Pipeline Technical Directors and support animators and artists in their projects.
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