Mission Designer at STARK
Berlin, , Germany -
Full Time


Start Date

Immediate

Expiry Date

23 Sep, 26

Salary

0.0

Posted On

25 Jun, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

VBS4, Arma 3, Mission Design, Scenario Scripting, VBS Geo, Tactical Training Design, Military Operations Knowledge, Behavior Trees, Sandbox Engine Logic, Stakeholder Consultation, System Integration, Playtesting

Industry

Defense and Space Manufacturing

Description
About Us STARK is a new kind of defence technology company revolutionizing the way autonomous systems are deployed across multiple domains. We design, develop and manufacture high performance unmanned systems that are software-defined, mass-scalable, and cost effective. This provides our operators with a decisive edge in highly contested environments. We are focused on delivering deployable high-performance systems - not future promises. In a time of rising threats, STARK is bolstering the technological edge of NATO Allies and their partners to deter aggression and defend Europe - today. About the team Mission Simulation is STARK’s digital proving ground — the tactical environment where our entire ecosystem of UAVs, surface vessels, and EW systems converges. The Mission Simulation team is a small, specialized group based in Munich, working closely with our platform and C2 teams to integrate all multi-domain assets into high-fidelity, Software-in-the-Loop simulators. We move fast, ship realistic environments, and build for three core purposes: rigorous testing, high-stakes demos, and tactical training. There is no room for gamification. We simulate the reality of combat — from complex swarm logic to EW degradation — ensuring that developers can fail fast, and real soldiers can train safely before hitting the battlefield. Your mission To conceptualize, build, and optimize high‑fidelity tactical missions and progressive training curriculums within VBS4, transforming customer requirements into dynamic virtual battlespaces that seamlessly integrate STARK’s unmanned systems and Loitering Munitions. Responsibilities Battlespace & Scenario Creation: Designing detailed, dynamic virtual environments using the VBS4 Editor and VBS Geo, incorporating both static and moving targets and realistic operational conditions. Stakeholder Consultation & Requirements Gathering: Proactively collaborating with customers and internal project teams to assess training needs (e.g., proactive alignment on system capabilities) and translating rough operational briefs into targeted mission profiles. Cross-Project System Integration: Coordinating with different project teams to correctly embed and configure proprietary unmanned vehicles (UVs) and loitering munitions (LMs) into tactical scenarios. Progressive Training Curriculum Design: Developing structured, multi-stage training missions that build upon each other conceptually, allowing operators to master specific systems from baseline operation to advanced edge-case handling. Mission Testing & Training Support: Extensively playtesting and validating created scenarios to ensure stability and tactical realism, while providing hands-on support during active live training sessions. Qualifications 3-5 years experience in VBS4/Arma mission design — hands‑on scenario creation, mission design, and mission scripting within VBS4 or Arma 3, including building tactical training flows and scenario logic. Strong mission‑flow logic — clear understanding of trigger conditions, event chains, and tactical scenario scripting; no C++ required, but deep familiarity with sandbox engine logic and behaviour trees. Military operations knowledge — solid grasp of tactics, doctrinal procedures, and operational decision‑making to ensure realistic scenario behaviour and training value. Nice to have Advanced VBS Geo / OneArc tools — proficiency in VBS Geo or other OneArc terrain‑modification tools for building, editing, and optimizing training environments. Understanding of simulation constraints — awareness of performance, fidelity, and “soldier‑proof” design principles when building training scenarios. Cross‑functional collaboration — ability to translate customer requirements into mission logic and work closely with engineers, operators, and product teams. About us SECURITY CLEARANCE Due to the nature of our work in the defence sector, candidates must be eligible to obtain and maintain the appropriate security clearance required for this position. Details will be provided during the recruitment process. EQUAL OPPORTUNITY We are an equal-opportunity employer committed to fostering a diverse and inclusive workplace. All qualified applicants will receive consideration for employment without regard to race, colour, religion, sex, national origin, disability, or any other characteristic protected by applicable law.
Responsibilities
Conceptualize and build high-fidelity tactical missions and training curriculums within VBS4 to integrate unmanned systems. Collaborate with stakeholders to translate operational requirements into dynamic virtual battlespaces for testing and training.
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