Mobile Game Creative Director at Space Ocean Corp
Remote, Oregon, USA -
Full Time


Start Date

Immediate

Expiry Date

30 Nov, 25

Salary

0.0

Posted On

31 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Management Skills, 3Ds Max, Gaming, Zbrush, Unreal Engine, Maya, Game Design, Solver, Substance Painter, Blender, Photoshop

Industry

Information Technology/IT

Description

Push your artistic & creative art skills and combine with a Director Level talent to the limit managing a team of world-class environment, character and concept artists who strive to innovate and inspire.
As we are preparing to launch groundbreaking Mobile Gam, we’re seeking a Creative Director to lead technical excellence and drive the development of next generation for Mobile Gaming Experience

WHAT WE’RE LOOKING FOR - REQUIRED QUALIFICATIONS

  • A Creative Mobile Game Director with a track record of success
  • Fully proficient in industry-standard 2D/3D software, such as Blender, 3ds Max or Maya, ZBrush, Photoshop, Substance Painter, and Unreal Engine
  • A natural problem-solver who’s quick to adapt to new tools, feedback, or production needs
  • Comfortable managing and working on multiple projects simultaneously, with strong organizational and time management skills
  • Known for having an exceptional eye for quality, especially when reviewing and giving feedback on assets delivered by external partners

NICE-TO-HAVE - PREFERRED QUALIFICATIONS

  • Degree in Gaming, Game Design, or associated field
  • Portfolio of work we can review
  • Link for a Mobile Game that you created the 2D art for
Responsibilities

ROLE OVERVIEW

Reporting to the M2E COO, day to day leadership of the exceptionally talented M2E Development Art team. Your main responsibility is to drive the team to transform raw scan data into high-quality, production-ready assets that meet the standards of our library FAB and tools like Unreal Engine. You will also be responsible for oversight verifying the quality of assets produced by external partners before they are added to the FAB Library and providing feedback to support their continuous improvement. This position is ideal for someone with a strong artistic eye, a solid technical understanding of photogrammetry workflows, and a genuine passion leading the end-to-end development efforts on new Mobile game

KEY RESPONSIBILITIES

  • Direct/Manage the 2D/3D modeling, sculpting, and digital painting skills to process both 2D scanned assets and surface textures, following our photogrammetry pipeline and leveraging proprietary tools
  • Collaborating daily with the each Team Lead and other artists to stay aligned on priorities, share feedback, and support the team wherever needed
  • Providing ongoing feedback on the performance and usability of internal tools to help the Pipeline Development Team continuously improve workflows
  • Participating and oversight in the creation of environmental art and small scenes in Unreal Engine using processed assets and raw scan data to evaluate asset usability and realism in context
  • Ensuring all assets meet our visual and technical quality standards, including proper scale, tiling, topology, and texture consistency
  • Reviewing assets produced by partners, performing QA checks, and delivering clear, constructive feedback to help ensure consistent quality across external contributions
  • Managing production deadlines and proactively communicating any blockers or concerns with the team
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