OpenGL Software Engineer at Bosch Group
, karnataka, India -
Full Time


Start Date

Immediate

Expiry Date

15 Feb, 26

Salary

0.0

Posted On

17 Nov, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

OpenGL, GLSL, Graphics Programming, Performance Optimization, Cross-platform Development, Qt Framework, 3D File Formats, Debugging, Rendering Pipelines, Shader Implementation, Graphics Solutions, Collaboration, Technical Documentation, Memory Management, Latency Reduction, Rendering Quality

Industry

Software Development

Description
Company Description Bosch Global Software Technologies Private Limited is a 100% owned subsidiary of Robert Bosch GmbH, one of the world's leading global supplier of technology and services, offering end-to-end Engineering, IT and Business Solutions. With over 27,000+ associates, it’s the largest software development center of Bosch, outside Germany, indicating that it is the Technology Powerhouse of Bosch in India with a global footprint and presence in the US, Europe and the Asia Pacific region. Job Description Roles & Responsibilities : Graphics Programming & Development Design, develop, and optimize graphics rendering pipelines using OpenGL APIs to create high-performance, real-time 2D and 3D graphics applications. Implement shaders using GLSL (OpenGL Shading Language) for vertex, fragment, geometry, and compute shaders to enhance visual effects. Performance Optimization Profile and optimize rendering code for maximum performance and efficiency on target platforms (desktop, mobile, embedded systems). Identify bottlenecks in the graphics pipeline and implement solutions to reduce latency, increase frame rates, and improve overall rendering quality. Cross-platform Graphics Solutions Develop graphics software that works seamlessly across different operating systems (Windows, Linux, macOS) and hardware configurations. Handle differences and extensions in OpenGL versions and drivers to ensure compatibility and robustness. Integration & Collaboration Collaborate with game developers, UI/UX designers, and other software engineers to integrate graphics rendering modules into larger applications or game engines. Work closely with QA teams to troubleshoot graphics-related bugs and issues reported during testing. Documentation & Code Maintenance Write clear, maintainable, and well-documented code that adheres to industry best practices. Develop and maintain technical documentation including API usage, system architecture, and graphics pipeline workflows. Debugging & Troubleshooting Use debugging tools and profilers (e.g., RenderDoc, NVIDIA Nsight) to diagnose and fix rendering artifacts, memory leaks, and performance issues. Ensure robustness by handling error states gracefully and implementing fallbacks for unsupported hardware features. Qualifications Educational qualification: B.E /B.Tech Experience : 3-6 years of relevant experience UI/UX design Mandatory/requires Skills : Strong proficiency in OpenGL ES 3.x API Ability to analyze and optimize existing OpenGL draw commands for performance. Solid understanding of open-source 3D file formats such as glTF / GLB. Good knowledge of the Qt Framework and its Scene Graph architecture. Capability to implement customized OpenGL rendering commands within the Qt Framework. Proficiency in writing GLSL shaders (Core Profile 3.x and above). Preferred Skills : Additional Information Candidate to work from Customer location in Whitefield
Responsibilities
The OpenGL Software Engineer will design, develop, and optimize graphics rendering pipelines using OpenGL APIs for high-performance applications. They will collaborate with various teams to integrate graphics modules and troubleshoot rendering issues.
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