Performance Control Software Engineer - Platform Architecture at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

11 Jun, 26

Salary

0.0

Posted On

13 Mar, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Operating System Design, Performance Control, Power Management, Workload Execution, Performance Experiments, Instrumentation, Data Visualizations, In-Kernel Algorithms, C, C++, Swift, Python, Computer Architecture, Hardware Performance Monitoring

Industry

Computers and Electronics Manufacturing

Description
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish! The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. Join us to help deliver the next groundbreaking Apple product! Do you love working on challenges that no one has solved yet? As a member of our multifaceted group, you will have the unique and phenomenal opportunity to craft upcoming products that will delight and inspire millions of Apple's customers every single day. DESCRIPTION Platform Architecture is looking for a Performance Control Software Engineer to measure, analyze and control the relationship between power and performance in Apple’s most advanced systems. In this position, you will study the execution of workloads on Apple silicon across all Apple platforms and leverage that understanding to invent new operating system performance control features. You will design and conduct performance experiments, create instrumentation and data visualizations, prototype innovative in-kernel performance control algorithms, collaborate with teams ranging from the core operating system through user-facing applications, and productize the software that controls the performance of every workload executed on hundreds of millions of Apple products around the world. MINIMUM QUALIFICATIONS BS in Computer Science, Electrical and Computer Engineering or similar engineering degree. Experience with operating system design and implementation. PREFERRED QUALIFICATIONS Minimum of 3 years relevant industry experience. MS in Computer Science or Electrical and Computer Engineering or similar engineering degree. Kernel software development experience in C or C++. Knowledge of computer architecture and hardware performance monitoring instrumentation. Userland software development experience in environments such as C, C++, Swift or Python.
Responsibilities
The engineer will measure, analyze, and control the relationship between power and performance in advanced systems by studying workload execution across all Apple platforms. Responsibilities include designing performance experiments, creating instrumentation, prototyping in-kernel performance control algorithms, and productizing software that manages performance for millions of devices.
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