Previs Artist at Framestore
London WC2A 1LB, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

18 Aug, 25

Salary

0.0

Posted On

19 May, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Houdini, Nuke, Blender

Industry

Animation

Description

Framestore’s Preproduction Services division enables filmmakers and showrunners to make early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
As a Previs Artist, you will design pre-visualised shots and sequences on a project basis, working with the creative direction of the Visualisation Supervisor to define the shot composition, staging, lighting and camera language - including movement- lens choices, and framing. Our Previs Artists’ skill sets are varied but are seen as the in-house cinematographers and 3D storyboarders visualising the Directors initial edit that will inform the shoot and post-production VFX lifecycle.
You will also need to produce technical information in diagram form or animated schematics, otherwise known as, ‘techvis’ - based on the previs.
Framestore offers a hybrid working model, requiring two days per week at our central London studio. Depending on project needs, this role may also involve on-set work for up to five days per week.
-

Strong sense of cinematic composition and lighting.

  • Character animation (timing and performance).
  • Camera animation.
  • Knowledge of cinematic language and technical terminology.
  • Able to work with motion and/or performance capture data.
  • Able to take and interpret creative direction.
  • Adaptable and accepting of creative change throughout a project.
  • Understand shooting methodology and can apply it.
  • Understand the fundamentals of techvis and Virtual Production.
  • Able to apply shooting methodology information to Previs to create technical production solutions.
  • Able to solve and design solutions to on-set needs.
  • Can translate CG cameras and animation to apply to real-life situations.

ADDITIONAL SKILLS:

  • Motion Builder.
  • Blender.
  • Nuke.
  • Houdini.
Responsibilities

Please refer the Job description for details

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