Principal 3D Generalist at Jam City
California, California, USA -
Full Time


Start Date

Immediate

Expiry Date

08 Nov, 25

Salary

75000.0

Posted On

09 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Unity, Mobile, Maya, Mastery, Color, Game Development, Completion, Modeling, Adobe Creative Suite, Substance Painter, Rigging, Texturing, It, Design, Zbrush, Working Experience

Industry

Information Technology/IT

Description

As a leading mobile games developer, Jam City is looking to “level up” our talent. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.

PERKS & BENEFITS

Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
Life Insurance, 401k, Flexible Spending Accounts, & More*
Fully Remote
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours

Company Events

  • Only applies to full-time positions.

We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades. You are an artist with a strong technical background. Problem solving is your passion. You are able to provide art solutions outside of the wheelhouse of a regular artist, with an understanding of the whole art pipeline that provides a unique perspective. You are able to fit within any 3D art department and help out and bring an asset to full completion. You are independent and can run with little info.
**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.

REQUIREMENTS

  • 5+ years of 3D game experience.
  • Modeling, texturing, lighting, rigging, skinning and shader development experience.
  • Must have worked on at least two 3D games from conception to completion, one of them on mobile.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Excellent knowledge of Unity.
  • Experience with ZBrush.
  • Familiar with Substance painter and designer.
  • Excellent at lighting, with real time lighting experience and mastery in light baking processes.
  • Ability to work in a broad range of subjects and styles.
  • Firm grasp of both Environment and Character art process.
  • Good understanding of human and animal anatomy.
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.
Responsibilities
  • Create beautiful and efficient 3D characters, props and environments.
  • Light environment scenes, both real time and pre-baked.
  • Create shaders in Unity and Maya.
  • Occasionally rig and skin props and characters.
  • Foresee technical issues with concept designs.
  • Establish art pipelines for new features and types of assets.
  • Write comprehensive documentation on best practises.
  • Work closely with the 3D Art Director on a daily basis.
  • Collaborate with the Tech Art and Engineering on art implementation ideas and issues.
  • Troubleshoot visual issues in Maya and Unity.
  • While this is a remote position, it’s desired to attend occasional in person critical meetings.
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