Principal AI Designer at Hangar 13
Brighton, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

28 Nov, 25

Salary

0.0

Posted On

28 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHO WE ARE

Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio is based in three locations around the world: Brighton (UK), Brno & Prague (Czech Republic), working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.
Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish.
We strive to be a studio where our team members know they can make a difference and grow professionally alongside creating games they are proud of.
Join our team and help craft the development of Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily.

WHAT WE NEED

Hangar 13 is in search of an experienced and highly skilled AI Designer who has a passion for creating engaging AI Systems and Behaviours that provide great gameplay and really help sell the fantasy of the game. You enjoy analysing AI and Player behaviours and want to create novel gameplay experiences.

How To Apply:

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Responsibilities
  • Ownership of some of the AI behaviours and features from prototype to shipping
  • Own the feature development for AI game design, combat and non-combat NPC’s in the game
  • Craft new archetypes that fit the vision of a Mafia game. All the way from creative and technical design prototypes to enemy behaviours and abilities
  • Evangelise core gameplay features to the rest of the team and help develop best practices for the designers to utilise in their content
  • Ensure that players can understand AI intention and plan their combat accordingly
  • Analyse, validate and incorporate feedback from the team and external user testing
  • Collaborate in cross-discipline pods to implement, tune and balance combat
  • Author and maintain design documentation
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