Start Date
Immediate
Expiry Date
12 Sep, 25
Salary
216000.0
Posted On
13 Jun, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Collaboration, Compassion, Mental Health, Technical Design, Scripting, Missions, Console, Development Tools, Level Design, Platforms, Disability Insurance, Legal Service
Industry
Information Technology/IT
JOB DESCRIPTION:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Principal Missions Designer, you will be responsible for bringing to life memorable and highly engaging locations that weave excellent storytelling with satisfying gameplay. You have proven experience working in a team dynamic and are comfortable building missions from concept to ship, looking at everything from dialogue to layout composition and combat encounters. When particularly hard problems arise, you will draw upon the team’s collective creativity and experience to finalize designs that meet the needs of the game. You will collaborate with an experienced team at a fast pace with a highly iterative feedback process.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA or Albany, NY.
REQUIREMENTS
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to the following responsibilities: