Principal Designer, Missions - Unannounced Game at Blizzard Entertainment
Irvine, CA 92618, USA -
Full Time


Start Date

Immediate

Expiry Date

12 Sep, 25

Salary

216000.0

Posted On

13 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Collaboration, Compassion, Mental Health, Technical Design, Scripting, Missions, Console, Development Tools, Level Design, Platforms, Disability Insurance, Legal Service

Industry

Information Technology/IT

Description

JOB DESCRIPTION:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Principal Missions Designer, you will be responsible for bringing to life memorable and highly engaging locations that weave excellent storytelling with satisfying gameplay. You have proven experience working in a team dynamic and are comfortable building missions from concept to ship, looking at everything from dialogue to layout composition and combat encounters. When particularly hard problems arise, you will draw upon the team’s collective creativity and experience to finalize designs that meet the needs of the game. You will collaborate with an experienced team at a fast pace with a highly iterative feedback process.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA or Albany, NY.

REQUIREMENTS

  • 13+ years of experience creating missions/quests, layout, and the frameworks that missions are built from, or combination of related education and experience.
  • Experience with technical design, scripting, and level design.
  • Proven experience shipping AAA titles.
  • Experience working with cross-functional teams in feature development.
  • Experience across a variety of platforms, particularly PC and console.
  • Experience using traditional AAA game development tools and engines.
  • A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments.
Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to the following responsibilities:

  • Design and build captivating layouts and locations that align with the game’s narrative and gameplay goals.
  • Integrate gameplay mechanics, challenges, combat, and puzzles into mission designs to enhance player engagement and exploration.
  • Collaborate with other designers, artists, code, audio, VFX, and animation departments to a compelling holistic player experience.
  • Deliver high-quality results and build progress towards short- to medium- to long-term deliverables/releases, from iterative prototyping to execution.
  • Prototype and create engaging missions or mission components in-engine to a AAA standard that integrate player fantasy, narrative, and gameplay.
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