Start Date
Immediate
Expiry Date
26 Nov, 25
Salary
130800.0
Posted On
26 Aug, 25
Experience
6 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Narrative, Games, Scripting Languages
Industry
Information Technology/IT
GENERAL INFORMATION
Locations: Vancouver - Great Northern Way, British Columbia, Canada
Role ID
210524
Worker Type
Regular Employee
Studio/Department
EA Studios - BioWare
Work Model
Hybrid
DESCRIPTION & REQUIREMENTS
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Since 1995, BioWare has been dedicated to creating games defined by rich storytelling, unforgettable characters, and expansive worlds. Over the years, the studio has earned recognition for developing some of the industry’s most critically acclaimed titles. Today, BioWare is building on that legacy with the development of the next Mass Effect game, continuing one of the highest-rated and most celebrated series in video game history.
PRINCIPAL LEVEL DESIGNER
We are looking for a world-class Principal Level Designer. You will use your creative, technical, and single-player expertise to provide direct examples of the highest-quality design for the team to follow, both technically and creatively, and to inspire aspirational goals.
Reporting to the Game Director, you will work with an experienced level design team, guiding the group as they prototype, implement, polish and debug their spaces. We are considering on-site and hybrid working options for candidates.
QUALIFICATIONS:
How To Apply:
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